1pub type Vec2 = [f64; 2];
8
9#[inline]
11pub fn add(a: Vec2, b: Vec2) -> Vec2 {
12 [a[0] + b[0], a[1] + b[1]]
13}
14
15#[inline]
17pub fn sub(a: Vec2, b: Vec2) -> Vec2 {
18 [a[0] - b[0], a[1] - b[1]]
19}
20
21#[inline]
23pub fn scale(a: Vec2, s: f64) -> Vec2 {
24 [a[0] * s, a[1] * s]
25}
26
27#[inline]
29pub fn dot(a: Vec2, b: Vec2) -> f64 {
30 a[0] * b[0] + a[1] * b[1]
31}
32
33#[inline]
35pub fn cross(a: Vec2, b: Vec2) -> f64 {
36 a[0] * b[1] - a[1] * b[0]
37}
38
39#[inline]
41pub fn norm(a: Vec2) -> f64 {
42 (a[0] * a[0] + a[1] * a[1]).sqrt()
43}
44
45#[inline]
47pub fn norm_squared(a: Vec2) -> f64 {
48 a[0] * a[0] + a[1] * a[1]
49}
50
51#[inline]
53pub fn normalize(a: Vec2) -> Vec2 {
54 let n = norm(a);
55 if n < 1e-12 {
56 [0.0, 0.0]
57 } else {
58 [a[0] / n, a[1] / n]
59 }
60}
61
62#[inline]
64pub fn distance(a: Vec2, b: Vec2) -> f64 {
65 norm(sub(a, b))
66}
67
68#[inline]
70pub fn lerp(a: Vec2, b: Vec2, t: f64) -> Vec2 {
71 [a[0] + t * (b[0] - a[0]), a[1] + t * (b[1] - a[1])]
72}
73
74#[inline]
76pub fn rotate(v: Vec2, angle: f64) -> Vec2 {
77 let (s, c) = angle.sin_cos();
78 [c * v[0] - s * v[1], s * v[0] + c * v[1]]
79}
80
81#[cfg(test)]
82mod tests {
83 use super::*;
84
85 #[test]
86 fn basic_ops() {
87 assert_eq!(add([1.0, 2.0], [3.0, 4.0]), [4.0, 6.0]);
88 assert_eq!(sub([3.0, 4.0], [1.0, 2.0]), [2.0, 2.0]);
89 assert_eq!(scale([1.0, 2.0], 3.0), [3.0, 6.0]);
90 assert_eq!(dot([1.0, 2.0], [3.0, 4.0]), 11.0);
91 }
92
93 #[test]
94 fn normalize_zero_is_zero() {
95 assert_eq!(normalize([0.0, 0.0]), [0.0, 0.0]);
96 }
97
98 #[test]
99 fn rotate_90_degrees() {
100 let r = rotate([1.0, 0.0], std::f64::consts::FRAC_PI_2);
101 assert!((r[0]).abs() < 1e-9);
102 assert!((r[1] - 1.0).abs() < 1e-9);
103 }
104}