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step_layered

Function step_layered 

Source
pub fn step_layered(
    peds: &mut [Pedestrian3D],
    space: &LayeredSpace,
    planar_step: PlanarStepFn,
    params: &Params,
    dt: f64,
)
Expand description

Advance every pedestrian in peds by dt. Convenience wrapper that allocates one LayeredScratch per call and immediately drops it; prefer step_layered_scratch when the same simulation drives successive ticks.