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Module recipe

Module recipe 

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Recipes define all item transformations in the game via input items, output items, and time.

Traits§

HandRecipe
A recipe that can be hand-crafted by the player.
Recipe
Basic recipe trait. A building’s specific recipe trait can then be defined like

Attribute Macros§

recipe_doc
Generates documentation for a recipe based on its inputs and outputs. The generated documentation is appended to any existing documentation on the struct.

Derive Macros§

Recipe
RecipeEx