pub fn apply_motion_paths(
props: &mut AnimatedProperties,
paths: &[MotionPathConfig],
time: f64,
)Expand description
Apply every motion_path effect additively to props.translate_x/
translate_y (and, when orient is set, props.rotation) — the same
treatment apply_orbits/apply_wiggles already give their own
continuous effects, and critically, fields css::animation:: apply_animated_props already bridges into css.transform’s
translate/rotate functions. That bridge — not a new one — is what
makes a motion_path excursion past the viewport visible to
--strict-anim (rustmotion::cli::commands::geometry:: apply_static_node_transform, which folds css.transform to detect
overflow): this function must never write position/orientation anywhere
else, or that detection silently stops seeing it.