Skip to main content

rustmotion_components/
rating.rs

1use schemars::JsonSchema;
2use serde::{Deserialize, Serialize};
3use skia_safe::{Canvas, PaintStyle, Path, PathBuilder};
4
5use rustmotion_core::css::CssStyle;
6use rustmotion_core::engine::animator::AnimatedProperties;
7use rustmotion_core::engine::layout_pass::BoxLayout;
8use rustmotion_core::engine::renderer::paint_from_hex;
9use rustmotion_core::schema::TimelineStep;
10use rustmotion_core::traits::{PaintCtx, Painter, TimingConfig};
11
12fn default_max() -> u32 {
13    5
14}
15fn default_star_size() -> f32 {
16    32.0
17}
18fn default_gap() -> f32 {
19    4.0
20}
21fn default_filled_color() -> String {
22    "#F59E0B".to_string()
23}
24fn default_empty_color() -> String {
25    "#374151".to_string()
26}
27fn default_animated() -> bool {
28    true
29}
30fn default_animation_duration() -> f64 {
31    1.0
32}
33
34#[derive(Debug, Serialize, Deserialize, JsonSchema)]
35pub struct Rating {
36    #[serde(default)]
37    pub value: f64,
38    #[serde(default = "default_max")]
39    pub max: u32,
40    #[serde(default = "default_star_size")]
41    pub size: f32,
42    #[serde(default = "default_gap")]
43    pub gap: f32,
44    #[serde(default = "default_filled_color")]
45    pub filled_color: String,
46    #[serde(default = "default_empty_color")]
47    pub empty_color: String,
48    #[serde(default = "default_animated")]
49    pub animated: bool,
50    #[serde(default = "default_animation_duration")]
51    pub animation_duration: f64,
52    #[serde(flatten)]
53    pub timing: TimingConfig,
54    #[serde(default)]
55    pub style: CssStyle,
56    #[serde(default)]
57    pub timeline: Vec<TimelineStep>,
58    #[serde(default)]
59    pub stagger: Option<f32>,
60}
61
62rustmotion_core::impl_traits!(Rating {
63    Animatable => animation,
64    Timed => timing,
65    Styled => style,
66});
67
68impl Rating {
69    fn ease_out_cubic(t: f64) -> f64 {
70        1.0 - (1.0 - t).powi(3)
71    }
72
73    fn displayed_value_at(&self, time: f64) -> f64 {
74        if !self.animated {
75            return self.value;
76        }
77        let progress = (time / self.animation_duration).clamp(0.0, 1.0);
78        let eased = Self::ease_out_cubic(progress);
79        self.value * eased
80    }
81
82    fn star_path(cx: f32, cy: f32, outer_radius: f32) -> Path {
83        let inner_radius = outer_radius * 0.4;
84        let mut path = PathBuilder::new();
85
86        for i in 0..10 {
87            let angle = -std::f32::consts::FRAC_PI_2 + i as f32 * std::f32::consts::PI / 5.0;
88            let r = if i % 2 == 0 {
89                outer_radius
90            } else {
91                inner_radius
92            };
93            let x = cx + r * angle.cos();
94            let y = cy + r * angle.sin();
95
96            if i == 0 {
97                path.move_to((x, y));
98            } else {
99                path.line_to((x, y));
100            }
101        }
102        path.close();
103        path.detach()
104    }
105}
106
107impl Rating {
108    fn paint(&self, canvas: &Canvas, time: f64) {
109        let displayed = self.displayed_value_at(time);
110        let outer_radius = self.size / 2.0;
111
112        for i in 0..self.max {
113            let cx = outer_radius + i as f32 * (self.size + self.gap);
114            let cy = outer_radius;
115            let star_fill = displayed - i as f64;
116
117            if star_fill >= 1.0 {
118                let path = Self::star_path(cx, cy, outer_radius);
119                let mut paint = paint_from_hex(&self.filled_color);
120                paint.set_style(PaintStyle::Fill);
121                paint.set_anti_alias(true);
122                canvas.draw_path(&path, &paint);
123            } else if star_fill > 0.0 {
124                let path = Self::star_path(cx, cy, outer_radius);
125                let mut empty_paint = paint_from_hex(&self.empty_color);
126                empty_paint.set_style(PaintStyle::Fill);
127                empty_paint.set_anti_alias(true);
128                canvas.draw_path(&path, &empty_paint);
129
130                let fill_fraction = star_fill as f32;
131                let clip_x = cx - outer_radius;
132                let clip_w = self.size * fill_fraction;
133                let clip_rect = skia_safe::Rect::from_xywh(clip_x, 0.0, clip_w, self.size);
134
135                canvas.save();
136                canvas.clip_rect(clip_rect, skia_safe::ClipOp::Intersect, true);
137                let path = Self::star_path(cx, cy, outer_radius);
138                let mut fill_paint = paint_from_hex(&self.filled_color);
139                fill_paint.set_style(PaintStyle::Fill);
140                fill_paint.set_anti_alias(true);
141                canvas.draw_path(&path, &fill_paint);
142                canvas.restore();
143            } else {
144                let path = Self::star_path(cx, cy, outer_radius);
145                let mut paint = paint_from_hex(&self.empty_color);
146                paint.set_style(PaintStyle::Fill);
147                paint.set_anti_alias(true);
148                canvas.draw_path(&path, &paint);
149            }
150        }
151    }
152}
153
154impl Painter for Rating {
155    fn paint_content(
156        &self,
157        canvas: &Canvas,
158        _layout: &BoxLayout,
159        _props: &AnimatedProperties,
160        ctx: &PaintCtx,
161    ) {
162        self.paint(canvas, ctx.time);
163    }
164}