Expand description
GPU resource types.
Modules§
- batch
- GPU buffer batching – merges per-tile geometry into per-page draw calls
- circle_
vertex - Vertex type for SDF circle rendering.
- column_
vertex - Vertex types for instanced column rendering.
- depth
- Depth texture management.
- fill_
extrusion_ vertex - Vertex type for fill-extrusion geometry with lighting normals.
- fill_
pattern_ vertex - Vertex type for fill-pattern rendering (position + colour + pattern UV).
- fill_
vertex - Vertex type for the dedicated fill GPU pipeline.
- grid_
extrusion_ vertex - Vertex type for lit grid extrusion geometry rendering.
- grid_
scalar_ vertex - Vertex type for draped grid-scalar overlay geometry.
- heatmap_
vertex - Vertex type for heatmap point rendering.
- image_
overlay_ vertex - Vertex type for image overlay rendering.
- line_
pattern_ vertex - Vertex type for line-pattern rendering (line vertex + pattern UV).
- line_
vertex - Vertex type for dedicated line rendering with dash-pattern and SDF cap/join antialiasing support.
- mesh
- Tile mesh generation for GPU rendering.
- model_
vertex - Vertex type for 3D model rendering.
- symbol_
vertex - Vertex type for SDF symbol / text rendering.
- terrain_
buffers - Renderer-owned terrain depth / coordinate buffers.
- terrain_
grid_ vertex - Shared reusable terrain grid vertex definition.
- terrain_
vertex - Terrain vertex definition.
- tile_
atlas - Tile atlas – packs individual tile textures into shared GPU atlas pages
- vector_
vertex - Vertex type for vector geometry rendering.
- vertex
- Tile vertex definition.