Skip to main content

materialize_terrain_mesh

Function materialize_terrain_mesh 

Source
pub fn materialize_terrain_mesh(
    mesh: &TerrainMeshData,
    projection: CameraProjection,
    skirt_depth: f64,
) -> TerrainMeshData
Expand description

Materialize displaced CPU geometry from a lightweight terrain descriptor.

If geometry is already present it is returned unchanged.