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visible_tiles_lod

Function visible_tiles_lod 

Source
pub fn visible_tiles_lod(
    bounds: &WorldBounds,
    base_zoom: u8,
    camera_world: (f64, f64),
    near_threshold: f64,
    mid_threshold: f64,
    max_tiles: usize,
) -> Vec<TileId>
Expand description

Return tiles at multiple zoom levels based on distance from the camera.