rustgym/leetcode/
_637_average_of_levels_in_binary_tree.rs1struct Solution;
2use rustgym_util::*;
3
4trait Preorder {
5 fn preorder(&self, level: usize, levels: &mut Vec<Vec<i32>>);
6}
7
8impl Preorder for TreeLink {
9 fn preorder(&self, level: usize, levels: &mut Vec<Vec<i32>>) {
10 if let Some(node) = self {
11 let node = node.borrow();
12 let left = &node.left;
13 let right = &node.right;
14 if levels.len() == level {
15 levels.push(vec![node.val]);
16 } else {
17 levels[level].push(node.val);
18 }
19 left.preorder(level + 1, levels);
20 right.preorder(level + 1, levels);
21 }
22 }
23}
24
25impl Solution {
26 fn average_of_levels(root: TreeLink) -> Vec<f64> {
27 let mut levels: Vec<Vec<i32>> = vec![];
28 root.preorder(0, &mut levels);
29 levels
30 .iter()
31 .map(|v| v.iter().map(|&x| x as f64).sum::<f64>() as f64 / v.len() as f64)
32 .collect()
33 }
34}
35
36#[test]
37fn test() {
38 let root = tree!(3, tree!(9), tree!(20, tree!(15), tree!(7)));
39 let res: Vec<f64> = vec![3f64, 14.5, 11f64];
40 assert_eq!(Solution::average_of_levels(root), res);
41}