Module constants
Source - BISHOP
- BISHOP represents chess figure ‘bishop’
- BISHOP_DELTAS
- BISHOP_DELTAS lists the possible deltas of a bishop
- BISHOP_MAGICS
- BISHOP_MAGICS records bishop magics
- BISHOP_MAGIC_UNITS
- BISHOP_MAGIC_UNITS tells the total number of bishop lookup table items
- BITBOARD_FILE_A
- BITBOARD_FILE_A represents file ‘a’ of the board
- BITBOARD_FILE_A_MIDDLE
- BITBOARD_FILE_A_MIDDLE represents the middle of file ‘a’ of the board
- BITBOARD_FILE_H
- BITBOARD_FILE_H represents file ‘h’ of the board
- BITBOARD_FILE_H_MIDDLE
- BITBOARD_FILE_H_MIDDLE represents the middle of file ‘h’ of the board
- BITBOARD_MIDDLE
- BITBOARD_MIDDLE represents the bitboard for the middle of the board
- BITBOARD_RANK_1
- BITBOARD_RANK_1 represents the bitboard for the 1st rank of the board
- BITBOARD_RANK_8
- BITBOARD_RANK_8 represents the bitboard for the 8th rank of the board
- BITBOARD_RANK_1_MIDDLE
- BITBOARD_RANK_1_MIDDLE represents the bitboard for the middle of the 1st rank of the board
- BITBOARD_RANK_8_MIDDLE
- BITBOARD_RANK_8_MIDDLE represents the bitboard for the middle of the 8th rank of the board
- BLACK
- BLACK represents black chess color
- BOARD_AREA
- BOARD_AREA tells the size of the board in squares
- DEFAULT_VARIANT
- DEFAULT_VARIANT tells the default variant
- EMPTY_ATTACK_TABLE
- EMPTY_ATTACK_TABLE defines an empty attack table, useful for initializing attack tables
- EMPTY_CASTLING_RIGHT
- EMPTY_CASTLING_RIGHT represents an empty castling right
- EMPTY_COLOR_CASTLING_RIGHTS
- EMPTY_COLOR_CASTLING_RIGHTS represents empty castling rights for a color
- EMPTY_REP
- EMPTRY_REP represents and empty chess board
- EMTPY_FIGURE_BITBOARDS
- EMTPY_FIGURE_BITBOARDS represents an empty bitboard for all possible figures
- FIGURE_ARRAY_SIZE
- FIGURE_ARRAY_SIZE tells the number of possible figures
- FIGURE_FEN_SYMBOLS
- FIGURE_FEN_SYMBOLS maps a figure to its fen symbol
- FIGURE_SAN_LETTERS
- FIGURE_SAN_LETTERS maps a figure to its san letter
- FIG_MAX
- FIG_MAX tells the highest non empty figure
- FIG_MIN
- FIG_MIN tells the lowest non empty figure
- FILE_A
- FILE_A represents file ‘a’ of a chess board
- FILE_B
- FILE_B represents file ‘b’ of a chess board
- FILE_C
- FILE_C represents file ‘c’ of a chess board
- FILE_D
- FILE_D represents file ‘d’ of a chess board
- FILE_E
- FILE_E represents file ‘e’ of a chess board
- FILE_F
- FILE_F represents file ‘f’ of a chess board
- FILE_G
- FILE_G represents file ‘g’ of a chess board
- FILE_H
- FILE_H represents file ‘h’ of a chess board
- FILE_MASK
- FILE_MASK is a mask that has bits set that represent the file within a square
- FILE_NAMES
- FILE_NAMES maps a file to a file name
- FROM_SQ_SHIFT
- FROM_SQ_SHIFT is the shift of from square in Move
- JAILER
- JAILER represents chess figure ‘jailer’
- KING
- KING represents chess figure ‘king’
- KING_SIDE
- KING_SIDE is the index for king side castling right
- KNIGHT
- KNIGHT represents chess figure ‘knight’
- KNIGHT_DELTAS
- KNIGHT_DELTAS lists the possible deltas of a knight
- LANCER
- LANCER represents chess figure ‘lancer’
- LANCERE
- LANCERE represents chess figure ‘lancere’
- LANCERN
- LANCERN represents chess figure ‘lancern’
- LANCERNE
- LANCERNE represents chess figure ‘lancerne’
- LANCERNW
- LANCERNW represents chess figure ‘lancernw’
- LANCERS
- LANCERS represents chess figure ‘lancers’
- LANCERSE
- LANCERSE represents chess figure ‘lancerse’
- LANCERSW
- LANCERSW represents chess figure ‘lancersw’
- LANCERW
- LANCERW represents chess figure ‘lancerw’
- LANCER_DELTAS
- LANCER_DELTAS lists lancer deltas by direction
- LANCER_MAX
- LANCER_MAX tells the highest lancer
- LANCER_MIN
- LANCER_MIN tells the lowest lancer
- LAST_FILE
- LAST_FILE tells the last file of a chess board
- LAST_RANK
- LAST_RANK tells the last rank of a chess board
- MAX_STATES
- MAX_STATES tells the maximum number of states in a LinearGaeme
- NO_FIGURE
- NO_FIGURE represents no figure on a given square
- NO_PIECE
- NO_FIGURE represents no piece on a given square
- NUM_FILES
- NUM_RANKS tells the number of files of a chess board
- NUM_LANCERS
- NUM_LANCERS tells the number of possible lancer direction variations
- NUM_RANKS
- NUM_RANKS tells the number of ranks of a chess board
- NUM_VARIANTS
- NUM_VARIANTS tells the number of possible variants
- ONE_BEFORE_LAST_FILE
- ONE_BEFORE_LAST_FILE tells the file before last file
- ONE_BEFORE_LAST_RANK
- ONE_BEFORE_LAST_RANK tells the rank before last rank
- PAWN
- PAWN represents chess figure ‘pawn’
- PAWN_START_RANKS
- PAWN_START_RANKS tells the pawn start rank for color
- PIECE_FEN_SYMBOLS
- PIECE_FEN_SYMBOLS maps a piece to its fen symbol
- QUEEN
- QUEEN represents chess figure ‘queen’
- QUEEN_DELTAS
- QUEEN_DELTAS lists the possible deltas of a queen
- QUEEN_SIDE
- QUEEN_SIDE is the index for queen side castling right
- RANK_1
- RANK_1 represents rank ‘1’ of a chess board
- RANK_2
- RANK_2 represents rank ‘2’ of a chess board
- RANK_3
- RANK_3 represents rank ‘3’ of a chess board
- RANK_4
- RANK_4 represents rank ‘4’ of a chess board
- RANK_5
- RANK_5 represents rank ‘5’ of a chess board
- RANK_6
- RANK_6 represents rank ‘6’ of a chess board
- RANK_7
- RANK_7 represents rank ‘7’ of a chess board
- RANK_8
- RANK_8 represents rank ‘8’ of a chess board
- RANK_SHIFT
- RANK_SHIFT tells the position of the rank in bits within a square
- ROOK
- ROOK represents chess figure ‘rook’
- ROOK_DELTAS
- ROOK_DELTAS lists the possible deltas of a rook
- ROOK_MAGICS
- ROOK_MAGICS records rook magics
- ROOK_MAGIC_UNITS
- ROOK_MAGIC_UNITS tells the total number of rook lookup table items
- SENTRY
- SENTRY represents chess figure ‘sentry’
- SQUARE_A1
- SQUARE_A1 represents square ‘a1’ of a chess board
- SQUARE_A2
- SQUARE_A2 represents square ‘a2’ of a chess board
- SQUARE_A3
- SQUARE_A3 represents square ‘a3’ of a chess board
- SQUARE_A4
- SQUARE_A4 represents square ‘a4’ of a chess board
- SQUARE_A5
- SQUARE_A5 represents square ‘a5’ of a chess board
- SQUARE_A6
- SQUARE_A6 represents square ‘a6’ of a chess board
- SQUARE_A7
- SQUARE_A7 represents square ‘a7’ of a chess board
- SQUARE_A8
- SQUARE_A8 represents square ‘a8’ of a chess board
- SQUARE_B1
- SQUARE_B1 represents square ‘b1’ of a chess board
- SQUARE_B2
- SQUARE_B2 represents square ‘b2’ of a chess board
- SQUARE_B3
- SQUARE_B3 represents square ‘b3’ of a chess board
- SQUARE_B4
- SQUARE_B4 represents square ‘b4’ of a chess board
- SQUARE_B5
- SQUARE_B5 represents square ‘b5’ of a chess board
- SQUARE_B6
- SQUARE_B6 represents square ‘b6’ of a chess board
- SQUARE_B7
- SQUARE_B7 represents square ‘b7’ of a chess board
- SQUARE_B8
- SQUARE_B8 represents square ‘b8’ of a chess board
- SQUARE_C1
- SQUARE_C1 represents square ‘c1’ of a chess board
- SQUARE_C2
- SQUARE_C2 represents square ‘c2’ of a chess board
- SQUARE_C3
- SQUARE_C3 represents square ‘c3’ of a chess board
- SQUARE_C4
- SQUARE_C4 represents square ‘c4’ of a chess board
- SQUARE_C5
- SQUARE_C5 represents square ‘c5’ of a chess board
- SQUARE_C6
- SQUARE_C6 represents square ‘c6’ of a chess board
- SQUARE_C7
- SQUARE_C7 represents square ‘c7’ of a chess board
- SQUARE_C8
- SQUARE_C8 represents square ‘c8’ of a chess board
- SQUARE_D1
- SQUARE_D1 represents square ‘d1’ of a chess board
- SQUARE_D2
- SQUARE_D2 represents square ‘d2’ of a chess board
- SQUARE_D3
- SQUARE_D3 represents square ‘d3’ of a chess board
- SQUARE_D4
- SQUARE_D4 represents square ‘d4’ of a chess board
- SQUARE_D5
- SQUARE_D5 represents square ‘d5’ of a chess board
- SQUARE_D6
- SQUARE_D6 represents square ‘d6’ of a chess board
- SQUARE_D7
- SQUARE_D7 represents square ‘d7’ of a chess board
- SQUARE_D8
- SQUARE_D8 represents square ‘d8’ of a chess board
- SQUARE_E1
- SQUARE_E1 represents square ‘e1’ of a chess board
- SQUARE_E2
- SQUARE_E2 represents square ‘e2’ of a chess board
- SQUARE_E3
- SQUARE_E3 represents square ‘e3’ of a chess board
- SQUARE_E4
- SQUARE_E4 represents square ‘e4’ of a chess board
- SQUARE_E5
- SQUARE_E5 represents square ‘e5’ of a chess board
- SQUARE_E6
- SQUARE_E6 represents square ‘e6’ of a chess board
- SQUARE_E7
- SQUARE_E7 represents square ‘e7’ of a chess board
- SQUARE_E8
- SQUARE_E8 represents square ‘e8’ of a chess board
- SQUARE_F1
- SQUARE_F1 represents square ‘f1’ of a chess board
- SQUARE_F2
- SQUARE_F2 represents square ‘f2’ of a chess board
- SQUARE_F3
- SQUARE_F3 represents square ‘f3’ of a chess board
- SQUARE_F4
- SQUARE_F4 represents square ‘f4’ of a chess board
- SQUARE_F5
- SQUARE_F5 represents square ‘f5’ of a chess board
- SQUARE_F6
- SQUARE_F6 represents square ‘f6’ of a chess board
- SQUARE_F7
- SQUARE_F7 represents square ‘f7’ of a chess board
- SQUARE_F8
- SQUARE_F8 represents square ‘f8’ of a chess board
- SQUARE_G1
- SQUARE_G1 represents square ‘g1’ of a chess board
- SQUARE_G2
- SQUARE_G2 represents square ‘g2’ of a chess board
- SQUARE_G3
- SQUARE_G3 represents square ‘g3’ of a chess board
- SQUARE_G4
- SQUARE_G4 represents square ‘g4’ of a chess board
- SQUARE_G5
- SQUARE_G5 represents square ‘g5’ of a chess board
- SQUARE_G6
- SQUARE_G6 represents square ‘g6’ of a chess board
- SQUARE_G7
- SQUARE_G7 represents square ‘g7’ of a chess board
- SQUARE_G8
- SQUARE_G8 represents square ‘g8’ of a chess board
- SQUARE_H1
- SQUARE_H1 represents square ‘h1’ of a chess board
- SQUARE_H2
- SQUARE_H2 represents square ‘h2’ of a chess board
- SQUARE_H3
- SQUARE_H3 represents square ‘h3’ of a chess board
- SQUARE_H4
- SQUARE_H4 represents square ‘h4’ of a chess board
- SQUARE_H5
- SQUARE_H5 represents square ‘h5’ of a chess board
- SQUARE_H6
- SQUARE_H6 represents square ‘h6’ of a chess board
- SQUARE_H7
- SQUARE_H7 represents square ‘h7’ of a chess board
- SQUARE_H8
- SQUARE_H8 represents square ‘h8’ of a chess board
- SQUARE_MASK
- SQUARE_MASK can be used to mask the bits representing a square
- SQUARE_SIZE_IN_BITS
- SQUARE_SIZE_IN_BITS tells the number of bits used to represent a square
- TO_SQ_SHIFT
- TO_SQ_SHIFT is the shift of to square in Move
- TWO_BEFORE_LAST_FILE
- TWO_BEFORE_LAST_FILE tells the file two before last file
- TWO_BEFORE_LAST_RANK
- TWO_BEFORE_LAST_RANK tells the rank two before last rank
- VARIANT_ATOMIC
- VARIANT_ATOMIC is the index for Atomic variant
- VARIANT_EIGHTPIECE
- VARIANT_EIGHTPIECE is the index for Eightpiece variant
- VARIANT_INFOS
- VARIANT_INFOS records information for all variants
- VARIANT_STANDARD
- VARIANT_STANDARD is the index for Standard variant
- WHITE
- WHITE represents white chess color