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Module task

Module task 

Source

Structs§

TickHandle
A hook on_tick added; remove stops it. Dropping the handle keeps the hook running.

Functions§

is_game_thread
Whether the caller is on the game thread, where UE may be called.
on_tick
Call f every frame on the game thread with the frame’s seconds, in the editor too, with or without a world.
run_on_game_thread
Run f on the game thread at the next frame: from a background thread, the way back to the engine.
spawn
Run work on a thread of its own, then done with its result on the game thread. work must not call the engine; done may.