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Module input

Module input 

Source

Functions§

bind_action_raw
Bind trigger_event (an ETriggerEvent value) of action on actor’s Enhanced Input component to actor’s UFUNCTION function (its UE name), which takes no parameters or one FInputActionValue: the C++ EnhancedInputComponent->BindAction(Action, TriggerEvent, this, &AFoo::Function).
should_display_touch_interface
Whether the platform shows touch controls: the C++ SVirtualJoystick::ShouldDisplayTouchInterface(), true on mobile, with bAlwaysShowTouchInterface in the input settings, or when faked touch events (Use Mouse for Touch) are set to display them.