[][src]Module rustbatch::entities::detection::quadmap

Structs

Address

Address is an location in 3D vector where the shape is stored

QuadMap

QuadMap is very similar to QuadTree but there is a trade off. It eliminates recursion so overall performance is better but it has to allocate all memory at once witch can be slow. It also takes ids over pointers because this is rust ofter all.

Tile

QuadMap is made off tiles