[][src]Module rustbatch::math::mat

Structs

Mat

mat is 3 x 3 matrix used for 2D transformations. Simples explanation i can coe up with: 3x3 matrix is vector trio where x is vector describing x axis and y is describing y axis c is determining where these two axises intersect. Matrix is something like a custom coordinate system. To convert point from classic coordinate system to matrix coordinates you use prj method. Don't worry though if you do not understand. Matrix in this package is just optional interface you may or may not use. All it does are slightly more complex transformations.