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use crate::math::mat::Mat;
use crate::math::rect::Rect;
use crate::math::vect::Vect;
use crate::render::buffer;
use crate::render::batch::Batch;
use crate::math::rgba::RGBA;
pub struct Sprite {
loc_verts: [Vect; 4],
verts: [Vect; 4],
radius: f32,
trig_data: Vec<f32>,
buff: [f32; buffer::DATA_SIZE],
}
pub const PATTERN: [u32; 6] = [0, 1, 3, 1, 2, 3];
pub const VERTEX_COUNT: usize = 4;
impl Clone for Sprite {
fn clone(&self) -> Self {
Sprite{
loc_verts: self.loc_verts.clone(),
verts: self.verts.clone(),
radius: self.radius.clone(),
trig_data: self.trig_data.clone(),
buff: self.buff.clone(),
}
}
}
impl Sprite {
#[inline]
pub fn new(region: Rect) -> Sprite {
Sprite {
loc_verts: region.loc_verts(),
verts: region.verts(),
trig_data: Vec::with_capacity(buffer::DATA_SIZE * VERTEX_COUNT),
buff: [0f32; buffer::DATA_SIZE],
radius: region.radius(),
}
}
#[inline]
fn update_trig_data(&mut self, mat: &Mat, color: &RGBA) {
self.buff[buffer::COLOR.offset..buffer::DATA_SIZE].copy_from_slice(color);
let mut projected;
for i in 0..VERTEX_COUNT {
projected = mat.prj(self.loc_verts[i]);
self.buff[0] = projected.x;
self.buff[1] = projected.y;
self.buff[2] = self.verts[i].x;
self.buff[3] = self.verts[i].y;
self.trig_data.extend(&self.buff);
}
}
#[inline]
pub fn draw(&mut self, batch: &mut Batch, mat: &Mat, color: &RGBA) {
self.update_trig_data(mat, color);
batch.append(&mut self.trig_data, &mut Vec::from(PATTERN))
}
}