Expand description
Sprite further encapsulates Buffer. It is also the most common component in RustPixel. It provides drawing methods such as set_border, draw_line, draw_circle. Refer to util/shape.rs for an example of how to draw a line.
Re-exports§
pub use crate::render::buffer::SYMBOL_LINE;pub use crate::render::buffer::Borders;pub use crate::render::buffer::BorderType;
Structs§
- Layer
- A Layer contains a set of Sprites stored in a vector. Sprites can be accessed via offset in the vector or by tag in the hashmap.
- Sprite
- Sprite: A positioned drawable element with dual coordinate semantics.