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/// Data provided to a VRDisplay and presented in the HMD. #[derive(Debug, Clone)] #[cfg_attr(feature = "serde-serialization", derive(Deserialize, Serialize))] pub struct VRLayer { /// Source texture whose contents will be presented by the /// VRDisplay when VRDisplay.submitFrame() is called. pub texture_id: u32, /// UVs defining the texture bounds to present to the eye in UV space: [x,y,w,h] /// Defaults to [0.0, 0.0, 0.5, 1.0] pub left_bounds: [f32; 4], /// UVs defining the texture bounds to present to the eye in UV space: [x,y,w,h] /// Defaults to [0.5, 0.0, 0.5, 1.0] pub right_bounds: [f32; 4], /// Hint with texture size pub texture_size: Option<(u32, u32)>, } impl Default for VRLayer { fn default() -> VRLayer { VRLayer { texture_id: 0, left_bounds: [0.0, 0.0, 0.5, 1.0], right_bounds: [0.5, 0.0, 0.5, 1.0], texture_size : None } } }