rust_webvr_api/
vr_layer.rs

1/// Data provided to a VRDisplay and presented in the HMD.
2#[derive(Debug, Clone)]
3#[cfg_attr(feature = "serde-serialization", derive(Deserialize, Serialize))]
4pub struct VRLayer {
5    /// Source texture whose contents will be presented by the 
6    /// VRDisplay when VRDisplay.submitFrame() is called.
7    pub texture_id: u32,
8
9    /// UVs defining the texture bounds to present to the eye in UV space: [x,y,w,h]
10    /// Defaults to [0.0, 0.0, 0.5, 1.0]
11    pub left_bounds: [f32; 4],
12
13    /// UVs defining the texture bounds to present to the eye in UV space: [x,y,w,h]
14    /// Defaults to [0.5, 0.0, 0.5, 1.0]
15    pub right_bounds: [f32; 4],
16
17    /// Hint with texture size
18    pub texture_size: Option<(u32, u32)>,
19}
20
21impl Default for VRLayer {
22    fn default() -> VRLayer {
23        VRLayer {
24            texture_id: 0,
25            left_bounds: [0.0, 0.0, 0.5, 1.0],
26            right_bounds: [0.5, 0.0, 0.5, 1.0],
27            texture_size : None
28        }
29    }
30}