Module rust_warrior::engine::systems [−][src]
Expand description
the “S” in ECS
There is a PlayerSystem, which
hooks into the player-controlled Warrior.
There is the SludgeSystem,
which (when a level contains sludges) performs sludge attacks if the
player is in range. There is the
ShooterSystem, which (when a
level contains archers or wizards) performs archer and wizard attacks. And
lastly there is the UiSystem, which
simply draws the overhead map of floor and any units still alive after each
turn is executed.
Re-exports
pub use player::PlayerSystem;pub use shooter::ShooterSystem;pub use sludge::SludgeSystem;pub use ui::UiSystem;