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//! the "S" in ECS //! //! There is a [`PlayerSystem`](crate::engine::systems::PlayerSystem), which //! hooks into the player-controlled [`Warrior`](crate::warrior::Warrior). //! There is the [`SludgeSystem`](crate::engine::systems::SludgeSystem), //! which (when a level contains sludges) performs sludge attacks if the //! player is in range. There is the //! [`ArcherSystem`](crate::engine::systems::ArcherSystem), which (when a //! level contains archers) performs archer attacks. And lastly there is the //! [`UiSystem`](crate::engine::systems::UiSystem), which simply draws the //! overhead map of floor and any units still alive after each turn is //! executed. pub mod archer; pub mod player; pub mod sludge; pub mod ui; pub use archer::ArcherSystem; pub use player::PlayerSystem; pub use sludge::SludgeSystem; pub use ui::UiSystem;