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use std::cmp;
use specs::{prelude::*, System};
use crate::{engine::components::UnitComponent, unit::UnitType};
pub struct SludgeSystem;
impl<'a> System<'a> for SludgeSystem {
type SystemData = WriteStorage<'a, UnitComponent>;
fn run(&mut self, mut units: Self::SystemData) {
let mut units = (&mut units).join();
let warrior_comp = units
.find(|comp| comp.unit.unit_type == UnitType::Warrior)
.unwrap();
for sludge_comp in units.filter(|comp| comp.unit.unit_type == UnitType::Sludge) {
let (wx, _) = warrior_comp.unit.position;
let (sx, _) = sludge_comp.unit.position;
let (hp, _) = sludge_comp.unit.hp;
if hp > 0 && (wx - sx).abs() <= 1 {
println!("Sludge attacks Warrior");
let (current, max) = warrior_comp.unit.hp;
let remaining = cmp::max(current - sludge_comp.unit.atk, 0);
println!(
"Warrior takes {} damage, {} HP left",
sludge_comp.unit.atk, remaining
);
warrior_comp.unit.hp = (remaining, max);
}
}
}
}