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//! actions the player can instruct the Warrior to take /// Certain [`Warrior`](crate::warrior::Warrior) methods correlate to /// an `Action`. Each turn only one action can be taken. If an action /// is not successful, then the turn is wasted! #[derive(Clone, Copy, Debug, PartialEq)] pub enum Action { /// walk forward one tile Walk, /// attack an enemy unit one tile away Attack, /// rest to regain 10% HP Rest, }