rust_warrior/engine/
world.rs1use crate::{floor::Floor, unit::Unit, Player};
2
3pub struct World {
5 pub player_name: String,
6 pub warrior_level: usize,
7 pub floor: Floor,
8 pub player: Box<dyn Player + Send + Sync>,
9 pub warrior: Unit,
10 pub other_units: Vec<Unit>,
11}
12
13impl World {
14 pub fn new(
15 player_name: String,
16 warrior_level: usize,
17 floor: Floor,
18 player: Box<dyn Player + Send + Sync>,
19 warrior: Unit,
20 other_units: Vec<Unit>,
21 ) -> World {
22 World {
23 player_name,
24 warrior_level,
25 floor,
26 player,
27 warrior,
28 other_units,
29 }
30 }
31
32 pub fn remove_unit(&mut self, index: usize) {
33 self.other_units.remove(index);
34 }
35}