rust_tracer/
utils.rs

1use rand::{rngs::ThreadRng, Rng};
2
3use crate::math::{Color, Vector3};
4
5pub fn write_color(pixel_color: Color, samples_per_pixel: u32) -> String {
6    let scale = 1.0 / samples_per_pixel as f64;
7    let pixel_color = pixel_color * scale;
8
9    let ir = (256.0 * clamp(pixel_color.x().sqrt(), 0.0, 0.999)) as i32;
10    let ig = (256.0 * clamp(pixel_color.y().sqrt(), 0.0, 0.999)) as i32;
11    let ib = (256.0 * clamp(pixel_color.z().sqrt(), 0.0, 0.999)) as i32;
12
13    format!("{ir} {ig} {ib}")
14}
15
16pub fn clamp(x: f64, min: f64, max: f64) -> f64 {
17    if x < min {
18        min
19    } else if x > max {
20        max
21    } else {
22        x
23    }
24}
25
26pub fn random_in_unit_sphere(rng: &mut ThreadRng) -> Vector3 {
27    use rand::prelude::*;
28
29    loop {
30        let p = Vector3::new(
31            rng.gen_range(-1.0..1.0),
32            rng.gen_range(-1.0..1.0),
33            rng.gen_range(-1.0..1.0),
34        );
35
36        if p.length_squared() < 1.0 {
37            return p;
38        }
39    }
40}
41
42pub fn random_unit_vector(rng: &mut ThreadRng) -> Vector3 {
43    random_in_unit_sphere(rng).unit_vector()
44}
45
46pub fn reflect(v: Vector3, n: Vector3) -> Vector3 {
47    v - 2.0 * v.dot(&n) * n
48}
49
50pub fn refract(uv: Vector3, n: Vector3, etai_over_etat: f64) -> Vector3 {
51    let cos_theta = (-uv).dot(&n).min(1.0);
52    let r_out_perp = etai_over_etat * (uv + cos_theta * n);
53    let r_out_parallel = -(1.0 - r_out_perp.length_squared()).abs().sqrt() * n;
54    r_out_perp + r_out_parallel
55}
56
57pub fn random_in_unit_disk(rng: &mut ThreadRng) -> Vector3 {
58    loop {
59        let p = Vector3::new(rng.gen_range(-1.0..1.0), rng.gen_range(-1.0..1.0), 0.0);
60        if p.length_squared() < 1.0 {
61            return p;
62        }
63    }
64}