1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
use crate::errors::Result;
use crate::types::*;
use uuid::Uuid;

/// Updates the game score of the specified user in the game; for bots only
#[derive(Debug, Clone, Default, Serialize, Deserialize)]
pub struct SetGameScore {
    #[doc(hidden)]
    #[serde(rename(serialize = "@extra", deserialize = "@extra"))]
    extra: Option<String>,
    #[serde(rename(serialize = "@client_id", deserialize = "@client_id"))]
    client_id: Option<i32>,
    /// The chat to which the message with the game belongs

    #[serde(default)]
    chat_id: i64,
    /// Identifier of the message

    #[serde(default)]
    message_id: i64,
    /// True, if the message needs to be edited

    #[serde(default)]
    edit_message: bool,
    /// User identifier

    #[serde(default)]
    user_id: i64,
    /// The new score

    #[serde(default)]
    score: i32,
    /// Pass true to update the score even if it decreases. If the score is 0, the user will be deleted from the high score table

    #[serde(default)]
    force: bool,

    #[serde(rename(serialize = "@type"))]
    td_type: String,
}

impl RObject for SetGameScore {
    #[doc(hidden)]
    fn extra(&self) -> Option<&str> {
        self.extra.as_deref()
    }
    #[doc(hidden)]
    fn client_id(&self) -> Option<i32> {
        self.client_id
    }
}

impl RFunction for SetGameScore {}

impl SetGameScore {
    pub fn from_json<S: AsRef<str>>(json: S) -> Result<Self> {
        Ok(serde_json::from_str(json.as_ref())?)
    }
    pub fn builder() -> SetGameScoreBuilder {
        let mut inner = SetGameScore::default();
        inner.extra = Some(Uuid::new_v4().to_string());

        inner.td_type = "setGameScore".to_string();

        SetGameScoreBuilder { inner }
    }

    pub fn chat_id(&self) -> i64 {
        self.chat_id
    }

    pub fn message_id(&self) -> i64 {
        self.message_id
    }

    pub fn edit_message(&self) -> bool {
        self.edit_message
    }

    pub fn user_id(&self) -> i64 {
        self.user_id
    }

    pub fn score(&self) -> i32 {
        self.score
    }

    pub fn force(&self) -> bool {
        self.force
    }
}

#[doc(hidden)]
pub struct SetGameScoreBuilder {
    inner: SetGameScore,
}

#[deprecated]
pub type RTDSetGameScoreBuilder = SetGameScoreBuilder;

impl SetGameScoreBuilder {
    pub fn build(&self) -> SetGameScore {
        self.inner.clone()
    }

    pub fn chat_id(&mut self, chat_id: i64) -> &mut Self {
        self.inner.chat_id = chat_id;
        self
    }

    pub fn message_id(&mut self, message_id: i64) -> &mut Self {
        self.inner.message_id = message_id;
        self
    }

    pub fn edit_message(&mut self, edit_message: bool) -> &mut Self {
        self.inner.edit_message = edit_message;
        self
    }

    pub fn user_id(&mut self, user_id: i64) -> &mut Self {
        self.inner.user_id = user_id;
        self
    }

    pub fn score(&mut self, score: i32) -> &mut Self {
        self.inner.score = score;
        self
    }

    pub fn force(&mut self, force: bool) -> &mut Self {
        self.inner.force = force;
        self
    }
}

impl AsRef<SetGameScore> for SetGameScore {
    fn as_ref(&self) -> &SetGameScore {
        self
    }
}

impl AsRef<SetGameScore> for SetGameScoreBuilder {
    fn as_ref(&self) -> &SetGameScore {
        &self.inner
    }
}