1use crate::errors::Result;
2use crate::types::*;
3use uuid::Uuid;
4
5#[derive(Debug, Clone, Default, Serialize, Deserialize)]
7pub struct Game {
8 #[doc(hidden)]
9 #[serde(rename(serialize = "@extra", deserialize = "@extra"))]
10 extra: Option<String>,
11 #[serde(rename(serialize = "@client_id", deserialize = "@client_id"))]
12 client_id: Option<i32>,
13 #[serde(
16 deserialize_with = "super::_common::number_from_string",
17 serialize_with = "super::_common::string_to_number"
18 )]
19 #[serde(default)]
20 id: i64,
21 #[serde(default)]
24 short_name: String,
25 #[serde(default)]
28 title: String,
29 text: FormattedText,
31 #[serde(default)]
34 description: String,
35 photo: Photo,
37 animation: Option<Animation>,
39}
40
41impl RObject for Game {
42 #[doc(hidden)]
43 fn extra(&self) -> Option<&str> {
44 self.extra.as_deref()
45 }
46 #[doc(hidden)]
47 fn client_id(&self) -> Option<i32> {
48 self.client_id
49 }
50}
51
52impl Game {
53 pub fn from_json<S: AsRef<str>>(json: S) -> Result<Self> {
54 Ok(serde_json::from_str(json.as_ref())?)
55 }
56 pub fn builder() -> GameBuilder {
57 let mut inner = Game::default();
58 inner.extra = Some(Uuid::new_v4().to_string());
59
60 GameBuilder { inner }
61 }
62
63 pub fn id(&self) -> i64 {
64 self.id
65 }
66
67 pub fn short_name(&self) -> &String {
68 &self.short_name
69 }
70
71 pub fn title(&self) -> &String {
72 &self.title
73 }
74
75 pub fn text(&self) -> &FormattedText {
76 &self.text
77 }
78
79 pub fn description(&self) -> &String {
80 &self.description
81 }
82
83 pub fn photo(&self) -> &Photo {
84 &self.photo
85 }
86
87 pub fn animation(&self) -> &Option<Animation> {
88 &self.animation
89 }
90}
91
92#[doc(hidden)]
93pub struct GameBuilder {
94 inner: Game,
95}
96
97#[deprecated]
98pub type RTDGameBuilder = GameBuilder;
99
100impl GameBuilder {
101 pub fn build(&self) -> Game {
102 self.inner.clone()
103 }
104
105 pub fn id(&mut self, id: i64) -> &mut Self {
106 self.inner.id = id;
107 self
108 }
109
110 pub fn short_name<T: AsRef<str>>(&mut self, short_name: T) -> &mut Self {
111 self.inner.short_name = short_name.as_ref().to_string();
112 self
113 }
114
115 pub fn title<T: AsRef<str>>(&mut self, title: T) -> &mut Self {
116 self.inner.title = title.as_ref().to_string();
117 self
118 }
119
120 pub fn text<T: AsRef<FormattedText>>(&mut self, text: T) -> &mut Self {
121 self.inner.text = text.as_ref().clone();
122 self
123 }
124
125 pub fn description<T: AsRef<str>>(&mut self, description: T) -> &mut Self {
126 self.inner.description = description.as_ref().to_string();
127 self
128 }
129
130 pub fn photo<T: AsRef<Photo>>(&mut self, photo: T) -> &mut Self {
131 self.inner.photo = photo.as_ref().clone();
132 self
133 }
134
135 pub fn animation<T: AsRef<Animation>>(&mut self, animation: T) -> &mut Self {
136 self.inner.animation = Some(animation.as_ref().clone());
137 self
138 }
139}
140
141impl AsRef<Game> for Game {
142 fn as_ref(&self) -> &Game {
143 self
144 }
145}
146
147impl AsRef<Game> for GameBuilder {
148 fn as_ref(&self) -> &Game {
149 &self.inner
150 }
151}