pub fn apply(engine: &EngineHandle, vibe: VibeKind)Expand description
Apply a named vibe and rebuild the master graph. All eight slots are touched so the mix reflects exactly what the vibe wants — no leftover state from whatever was playing before.
pub fn apply(engine: &EngineHandle, vibe: VibeKind)Apply a named vibe and rebuild the master graph. All eight slots are touched so the mix reflects exactly what the vibe wants — no leftover state from whatever was playing before.