1pub type Torsion2Strategy = Vec<usize>;
5
6pub type Torsion3Strategy = Vec<usize>;
8
9pub const P434_TWO_TORSION_STRATEGY: [usize; 107] = [
11 48, 28, 16, 8, 4, 2, 1, 1, 2, 1, 1, 4, 2, 1, 1, 2, 1, 1, 8, 4, 2, 1, 1, 2, 1, 1, 4, 2, 1, 1, 2,
12 1, 1, 13, 7, 4, 2, 1, 1, 2, 1, 1, 3, 2, 1, 1, 1, 1, 5, 4, 2, 1, 1, 2, 1, 1, 2, 1, 1, 1, 21, 12,
13 7, 4, 2, 1, 1, 2, 1, 1, 3, 2, 1, 1, 1, 1, 5, 3, 2, 1, 1, 1, 1, 2, 1, 1, 1, 9, 5, 3, 2, 1, 1, 1,
14 1, 2, 1, 1, 1, 4, 2, 1, 1, 1, 2, 1, 1,
15];
16
17pub const P434_THREE_TORSION_STRATEGY: [usize; 136] = [
19 66, 33, 17, 9, 5, 3, 2, 1, 1, 1, 1, 2, 1, 1, 1, 4, 2, 1, 1, 1, 2, 1, 1, 8, 4, 2, 1, 1, 1, 2, 1,
20 1, 4, 2, 1, 1, 2, 1, 1, 16, 8, 4, 2, 1, 1, 1, 2, 1, 1, 4, 2, 1, 1, 2, 1, 1, 8, 4, 2, 1, 1, 2,
21 1, 1, 4, 2, 1, 1, 2, 1, 1, 32, 16, 8, 4, 3, 1, 1, 1, 1, 2, 1, 1, 4, 2, 1, 1, 2, 1, 1, 8, 4, 2,
22 1, 1, 2, 1, 1, 4, 2, 1, 1, 2, 1, 1, 16, 8, 4, 2, 1, 1, 2, 1, 1, 4, 2, 1, 1, 2, 1, 1, 8, 4, 2,
23 1, 1, 2, 1, 1, 4, 2, 1, 1, 2, 1, 1,
24];
25
26pub const P503_TWO_TORSION_STRATEGY: [usize; 124] = [
28 61, 32, 16, 8, 4, 2, 1, 1, 2, 1, 1, 4, 2, 1, 1, 2, 1, 1, 8, 4, 2, 1, 1, 2, 1, 1, 4, 2, 1, 1, 2,
29 1, 1, 16, 8, 4, 2, 1, 1, 2, 1, 1, 4, 2, 1, 1, 2, 1, 1, 8, 4, 2, 1, 1, 2, 1, 1, 4, 2, 1, 1, 2,
30 1, 1, 29, 16, 8, 4, 2, 1, 1, 2, 1, 1, 4, 2, 1, 1, 2, 1, 1, 8, 4, 2, 1, 1, 2, 1, 1, 4, 2, 1, 1,
31 2, 1, 1, 13, 8, 4, 2, 1, 1, 2, 1, 1, 4, 2, 1, 1, 2, 1, 1, 5, 4, 2, 1, 1, 2, 1, 1, 2, 1, 1, 1,
32];
33
34pub const P503_THREE_TORSION_STRATEGY: [usize; 158] = [
36 71, 38, 21, 13, 8, 4, 2, 1, 1, 2, 1, 1, 4, 2, 1, 1, 2, 1, 1, 5, 4, 2, 1, 1, 2, 1, 1, 2, 1, 1,
37 1, 9, 5, 3, 2, 1, 1, 1, 1, 2, 1, 1, 1, 4, 2, 1, 1, 1, 2, 1, 1, 17, 9, 5, 3, 2, 1, 1, 1, 1, 2,
38 1, 1, 1, 4, 2, 1, 1, 1, 2, 1, 1, 8, 4, 2, 1, 1, 1, 2, 1, 1, 4, 2, 1, 1, 2, 1, 1, 33, 17, 9, 5,
39 3, 2, 1, 1, 1, 1, 2, 1, 1, 1, 4, 2, 1, 1, 1, 2, 1, 1, 8, 4, 2, 1, 1, 1, 2, 1, 1, 4, 2, 1, 1, 2,
40 1, 1, 16, 8, 4, 2, 1, 1, 1, 2, 1, 1, 4, 2, 1, 1, 2, 1, 1, 8, 4, 2, 1, 1, 2, 1, 1, 4, 2, 1, 1,
41 2, 1, 1,
42];
43
44pub const P610_TWO_TORSION_STRATEGY: [usize; 151] = [
46 67, 37, 21, 12, 7, 4, 2, 1, 1, 2, 1, 1, 3, 2, 1, 1, 1, 1, 5, 3, 2, 1, 1, 1, 1, 2, 1, 1, 1, 9,
47 5, 3, 2, 1, 1, 1, 1, 2, 1, 1, 1, 4, 2, 1, 1, 1, 2, 1, 1, 16, 9, 5, 3, 2, 1, 1, 1, 1, 2, 1, 1,
48 1, 4, 2, 1, 1, 1, 2, 1, 1, 8, 4, 2, 1, 1, 2, 1, 1, 4, 2, 1, 1, 2, 1, 1, 33, 16, 8, 5, 2, 1, 1,
49 1, 2, 1, 1, 1, 4, 2, 1, 1, 2, 1, 1, 8, 4, 2, 1, 1, 2, 1, 1, 4, 2, 1, 1, 2, 1, 1, 16, 8, 4, 2,
50 1, 1, 1, 2, 1, 1, 4, 2, 1, 1, 2, 1, 1, 8, 4, 2, 1, 1, 2, 1, 1, 4, 2, 1, 1, 2, 1, 1,
51];
52
53pub const P610_THREE_TORSION_STRATEGY: [usize; 191] = [
55 86, 48, 27, 15, 8, 4, 2, 1, 1, 2, 1, 1, 4, 2, 1, 1, 2, 1, 1, 7, 4, 2, 1, 1, 2, 1, 1, 3, 2, 1,
56 1, 1, 1, 12, 7, 4, 2, 1, 1, 2, 1, 1, 3, 2, 1, 1, 1, 1, 5, 3, 2, 1, 1, 1, 1, 2, 1, 1, 1, 21, 12,
57 7, 4, 2, 1, 1, 2, 1, 1, 3, 2, 1, 1, 1, 1, 5, 3, 2, 1, 1, 1, 1, 2, 1, 1, 1, 9, 5, 3, 2, 1, 1, 1,
58 1, 2, 1, 1, 1, 4, 2, 1, 1, 1, 2, 1, 1, 38, 21, 12, 7, 4, 2, 1, 1, 2, 1, 1, 3, 2, 1, 1, 1, 1, 5,
59 3, 2, 1, 1, 1, 1, 2, 1, 1, 1, 9, 5, 3, 2, 1, 1, 1, 1, 2, 1, 1, 1, 4, 2, 1, 1, 1, 2, 1, 1, 17,
60 9, 5, 3, 2, 1, 1, 1, 1, 2, 1, 1, 1, 4, 2, 1, 1, 1, 2, 1, 1, 8, 4, 2, 1, 1, 1, 2, 1, 1, 4, 2, 1,
61 1, 2, 1, 1,
62];
63
64pub const P751_TWO_TORSION_STRATEGY: [usize; 185] = [
66 80, 48, 27, 15, 8, 4, 2, 1, 1, 2, 1, 1, 4, 2, 1, 1, 2, 1, 1, 7, 4, 2, 1, 1, 2, 1, 1, 3, 2, 1,
67 1, 1, 1, 12, 7, 4, 2, 1, 1, 2, 1, 1, 3, 2, 1, 1, 1, 1, 5, 3, 2, 1, 1, 1, 1, 2, 1, 1, 1, 21, 12,
68 7, 4, 2, 1, 1, 2, 1, 1, 3, 2, 1, 1, 1, 1, 5, 3, 2, 1, 1, 1, 1, 2, 1, 1, 1, 9, 5, 3, 2, 1, 1, 1,
69 1, 2, 1, 1, 1, 4, 2, 1, 1, 1, 2, 1, 1, 33, 20, 12, 7, 4, 2, 1, 1, 2, 1, 1, 3, 2, 1, 1, 1, 1, 5,
70 3, 2, 1, 1, 1, 1, 2, 1, 1, 1, 8, 5, 3, 2, 1, 1, 1, 1, 2, 1, 1, 1, 4, 2, 1, 1, 2, 1, 1, 16, 8,
71 4, 2, 1, 1, 1, 2, 1, 1, 4, 2, 1, 1, 2, 1, 1, 8, 4, 2, 1, 1, 2, 1, 1, 4, 2, 1, 1, 2, 1, 1,
72];
73
74pub const P751_THREE_TORSION_STRATEGY: [usize; 238] = [
76 112, 63, 32, 16, 8, 4, 2, 1, 1, 2, 1, 1, 4, 2, 1, 1, 2, 1, 1, 8, 4, 2, 1, 1, 2, 1, 1, 4, 2, 1,
77 1, 2, 1, 1, 16, 8, 4, 2, 1, 1, 2, 1, 1, 4, 2, 1, 1, 2, 1, 1, 8, 4, 2, 1, 1, 2, 1, 1, 4, 2, 1,
78 1, 2, 1, 1, 31, 16, 8, 4, 2, 1, 1, 2, 1, 1, 4, 2, 1, 1, 2, 1, 1, 8, 4, 2, 1, 1, 2, 1, 1, 4, 2,
79 1, 1, 2, 1, 1, 15, 8, 4, 2, 1, 1, 2, 1, 1, 4, 2, 1, 1, 2, 1, 1, 7, 4, 2, 1, 1, 2, 1, 1, 3, 2,
80 1, 1, 1, 1, 49, 31, 16, 8, 4, 2, 1, 1, 2, 1, 1, 4, 2, 1, 1, 2, 1, 1, 8, 4, 2, 1, 1, 2, 1, 1, 4,
81 2, 1, 1, 2, 1, 1, 15, 8, 4, 2, 1, 1, 2, 1, 1, 4, 2, 1, 1, 2, 1, 1, 7, 4, 2, 1, 1, 2, 1, 1, 3,
82 2, 1, 1, 1, 1, 21, 12, 8, 4, 2, 1, 1, 2, 1, 1, 4, 2, 1, 1, 2, 1, 1, 5, 3, 2, 1, 1, 1, 1, 2, 1,
83 1, 1, 9, 5, 3, 2, 1, 1, 1, 1, 2, 1, 1, 1, 4, 2, 1, 1, 1, 2, 1, 1,
84];
85
86pub fn compute_strategy(n: usize, p: u64, q: u64) -> Result<Vec<usize>, &'static str> {
97 let mut strategies = vec![vec![]];
99
100 let mut cost = vec![0];
102
103 let eval = |c: &Vec<u64>, i: u64, b: u64| {
104 c[(i - b) as usize - 1] + c[b as usize - 1] + b * p + (i - b) * q
105 };
106
107 for i in 2..=(n as u64 + 1) {
109 let mut min_val = eval(&cost, i, 1);
111 let mut b = 1;
112 for b_val in 2..i {
113 let c_val = eval(&cost, i, b_val);
114 if c_val < min_val {
115 min_val = c_val;
116 b = b_val;
117 }
118 }
119
120 let mut new_strat = vec![b as usize];
122 new_strat.extend(&strategies[(i - b - 1) as usize]);
123 new_strat.extend(&strategies[b as usize - 1]);
124 strategies.push(new_strat);
125
126 cost.push(min_val);
128 }
129
130 match strategies.last() {
132 Some(s) => Ok(s.to_vec()),
133 None => Err("No valid strategy found"),
134 }
135}