#[repr(C)]pub struct PlayerSpawnHandlerVTable {
pub on_player_request_spawn: unsafe extern "thiscall" fn(*mut PlayerSpawnHandler, *mut IPlayer) -> bool,
pub on_player_spawn: unsafe extern "thiscall" fn(*mut PlayerSpawnHandler, *mut IPlayer),
}Expand description
PlayerSpawnEventHandler — onPlayerRequestSpawn returning false
denies the spawn.
Fields§
§on_player_request_spawn: unsafe extern "thiscall" fn(*mut PlayerSpawnHandler, *mut IPlayer) -> bool§on_player_spawn: unsafe extern "thiscall" fn(*mut PlayerSpawnHandler, *mut IPlayer)Auto Trait Implementations§
impl Freeze for PlayerSpawnHandlerVTable
impl RefUnwindSafe for PlayerSpawnHandlerVTable
impl Send for PlayerSpawnHandlerVTable
impl Sync for PlayerSpawnHandlerVTable
impl Unpin for PlayerSpawnHandlerVTable
impl UnsafeUnpin for PlayerSpawnHandlerVTable
impl UnwindSafe for PlayerSpawnHandlerVTable
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more