pub struct PlayerClickHandler { /* private fields */ }Expand description
Object the server calls through PlayerClickHandlerVTable. Layout: vtable pointer at offset 0, like any C++ object with
virtuals. The server keeps the pointer, so it must outlive the
registration.
Implementations§
Source§impl PlayerClickHandler
impl PlayerClickHandler
Sourcepub fn new(vtable: *const PlayerClickHandlerVTable) -> PlayerClickHandler
pub fn new(vtable: *const PlayerClickHandlerVTable) -> PlayerClickHandler
Builds a handler backed by vtable.
Trait Implementations§
impl Send for PlayerClickHandler
impl Sync for PlayerClickHandler
Auto Trait Implementations§
impl Freeze for PlayerClickHandler
impl RefUnwindSafe for PlayerClickHandler
impl Unpin for PlayerClickHandler
impl UnsafeUnpin for PlayerClickHandler
impl UnwindSafe for PlayerClickHandler
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more