#[repr(C)]pub struct PlayerClass {
pub team: i32,
pub skin: i32,
pub spawn: Vector3,
pub angle: f32,
pub weapons: [WeaponSlotData; 13],
}Expand description
PlayerClass in Server/Components/Classes/classes.hpp.
Fields§
§team: i32team.
skin: i32skin.
spawn: Vector3spawn.
angle: f32angle.
weapons: [WeaponSlotData; 13]weapons.
Trait Implementations§
Source§impl Clone for PlayerClass
impl Clone for PlayerClass
Source§fn clone(&self) -> PlayerClass
fn clone(&self) -> PlayerClass
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for PlayerClass
Source§impl Debug for PlayerClass
impl Debug for PlayerClass
Source§impl Default for PlayerClass
impl Default for PlayerClass
Source§fn default() -> PlayerClass
fn default() -> PlayerClass
The C++ struct’s own defaults.
Source§impl PartialEq for PlayerClass
impl PartialEq for PlayerClass
impl StructuralPartialEq for PlayerClass
Source§impl VirtualReturn for PlayerClass
impl VirtualReturn for PlayerClass
Source§type Raw = PlayerClass
type Raw = PlayerClass
The type the foreign function is declared to return.
Source§fn from_raw(raw: PlayerClass) -> PlayerClass
fn from_raw(raw: PlayerClass) -> PlayerClass
The value the caller sees.
Auto Trait Implementations§
impl Freeze for PlayerClass
impl RefUnwindSafe for PlayerClass
impl Send for PlayerClass
impl Sync for PlayerClass
impl Unpin for PlayerClass
impl UnsafeUnpin for PlayerClass
impl UnwindSafe for PlayerClass
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more