#[repr(C)]pub struct PlayerAnimationData {
pub id: u16,
pub flags: u16,
}Expand description
PlayerAnimationData in player.hpp.
Fields§
§id: u16ID.
flags: u16flags.
Trait Implementations§
Source§impl Clone for PlayerAnimationData
impl Clone for PlayerAnimationData
Source§fn clone(&self) -> PlayerAnimationData
fn clone(&self) -> PlayerAnimationData
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for PlayerAnimationData
Source§impl Debug for PlayerAnimationData
impl Debug for PlayerAnimationData
Source§impl Default for PlayerAnimationData
impl Default for PlayerAnimationData
Source§fn default() -> PlayerAnimationData
fn default() -> PlayerAnimationData
The C++ struct’s own defaults.
Source§impl PartialEq for PlayerAnimationData
impl PartialEq for PlayerAnimationData
impl StructuralPartialEq for PlayerAnimationData
Source§impl VirtualReturn for PlayerAnimationData
impl VirtualReturn for PlayerAnimationData
Source§type Raw = PlayerAnimationData
type Raw = PlayerAnimationData
The type the foreign function is declared to return.
Source§fn from_raw(raw: PlayerAnimationData) -> PlayerAnimationData
fn from_raw(raw: PlayerAnimationData) -> PlayerAnimationData
The value the caller sees.
Auto Trait Implementations§
impl Freeze for PlayerAnimationData
impl RefUnwindSafe for PlayerAnimationData
impl Send for PlayerAnimationData
impl Sync for PlayerAnimationData
impl Unpin for PlayerAnimationData
impl UnsafeUnpin for PlayerAnimationData
impl UnwindSafe for PlayerAnimationData
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more