pub unsafe fn npc_play_node( npc: *mut INPC, node_id: i32, move_type: i32, move_speed: f32, radius: f32, set_angle: bool, ) -> bool
bool INPC::playNode(int, NPCMoveType, float, float, bool).
bool INPC::playNode(int, NPCMoveType, float, float, bool)
npc must be a live INPC.
npc
INPC