pub struct IObject { /* private fields */ }Expand description
Opaque handles for the objects a shot can hit, beyond the vehicle the
vehicles module already defines.
Auto Trait Implementations§
impl Freeze for IObject
impl RefUnwindSafe for IObject
impl Send for IObject
impl Sync for IObject
impl Unpin for IObject
impl UnsafeUnpin for IObject
impl UnwindSafe for IObject
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more