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samp_sdk/omp/generated/
checkpoint.rs

1//! `ICheckpointData` — generated by `cargo xtask gen-omp` from `Server/Components/Checkpoints/checkpoints.hpp`.
2//! Implemented by `CheckpointData` in the server's `Checkpoints`.
3//!
4//! Do not edit: change `xtask/omp-wrappers.toml` or the generator and
5//! regenerate. Slots are clang's layout of the header for each ABI, checked
6//! against the official binaries by `cargo xtask check-abi --generated`.
7
8#![allow(unused_imports)]
9
10use crate::omp::containers::{FlatSet, HybridString, Pair, Span};
11use crate::omp::types::{
12    Colour, GTAQuat, Hours, Microseconds, Milliseconds, Minutes, Seconds, StringView, TimePoint,
13    UID, Vector2, Vector3, Vector4, WorldTimePoint,
14};
15use crate::omp::vtable::{call_vtable_small_struct, opaque, slots, virtual_fns};
16use crate::omp::*;
17
18opaque! {
19    /// Opaque handle for `ICheckpointData*`.
20    pub ICheckpointData;
21}
22
23slots! {
24    /// `Vector3 ICheckpointDataBase::getPosition()`
25    SLOT_GET_POSITION: usize = 0, 0;
26    /// `void ICheckpointDataBase::setPosition(const Vector3 &)`
27    SLOT_SET_POSITION: usize = 1, 1;
28    /// `float ICheckpointDataBase::getRadius()`
29    SLOT_GET_RADIUS: usize = 2, 2;
30    /// `void ICheckpointDataBase::setRadius(float)`
31    SLOT_SET_RADIUS: usize = 3, 3;
32    /// `bool ICheckpointDataBase::isPlayerInside()`
33    SLOT_IS_PLAYER_INSIDE: usize = 4, 4;
34    /// `void ICheckpointDataBase::setPlayerInside(bool)`
35    SLOT_SET_PLAYER_INSIDE: usize = 5, 5;
36    /// `void ICheckpointDataBase::enable()`
37    SLOT_ENABLE: usize = 6, 6;
38    /// `void ICheckpointDataBase::disable()`
39    SLOT_DISABLE: usize = 7, 7;
40    /// `bool ICheckpointDataBase::isEnabled()`
41    SLOT_IS_ENABLED: usize = 8, 8;
42}
43
44virtual_fns! {
45    /// `Vector3 ICheckpointDataBase::getPosition()`.
46    ///
47    /// # Safety
48    /// `checkpoint` must be a live `ICheckpointData`.
49    #[must_use]
50    pub fn checkpoint_position(
51        checkpoint: ICheckpointData,
52    ) -> Vector3 = [0, SLOT_GET_POSITION] or Vector3::ZERO;
53
54    /// `void ICheckpointDataBase::setPosition(const Vector3 &)`.
55    ///
56    /// # Safety
57    /// `checkpoint` must be a live `ICheckpointData`.
58    pub fn checkpoint_set_position(
59        checkpoint: ICheckpointData,
60        position: &Vector3,
61    ) = [0, SLOT_SET_POSITION];
62
63    /// `float ICheckpointDataBase::getRadius()`.
64    ///
65    /// # Safety
66    /// `checkpoint` must be a live `ICheckpointData`.
67    #[must_use]
68    pub fn checkpoint_radius(checkpoint: ICheckpointData) -> f32 = [0, SLOT_GET_RADIUS] or 0.0;
69
70    /// `void ICheckpointDataBase::setRadius(float)`.
71    ///
72    /// # Safety
73    /// `checkpoint` must be a live `ICheckpointData`.
74    pub fn checkpoint_set_radius(checkpoint: ICheckpointData, radius: f32) = [0, SLOT_SET_RADIUS];
75
76    /// `bool ICheckpointDataBase::isPlayerInside()`.
77    ///
78    /// # Safety
79    /// `checkpoint` must be a live `ICheckpointData`.
80    #[must_use]
81    pub fn checkpoint_is_player_inside(
82        checkpoint: ICheckpointData,
83    ) -> bool = [0, SLOT_IS_PLAYER_INSIDE] or false;
84
85    /// `void ICheckpointDataBase::setPlayerInside(bool)`.
86    ///
87    /// # Safety
88    /// `checkpoint` must be a live `ICheckpointData`.
89    pub fn checkpoint_set_player_inside(
90        checkpoint: ICheckpointData,
91        inside: bool,
92    ) = [0, SLOT_SET_PLAYER_INSIDE];
93
94    /// `void ICheckpointDataBase::enable()`.
95    ///
96    /// # Safety
97    /// `checkpoint` must be a live `ICheckpointData`.
98    pub fn checkpoint_enable(checkpoint: ICheckpointData) = [0, SLOT_ENABLE];
99
100    /// `void ICheckpointDataBase::disable()`.
101    ///
102    /// # Safety
103    /// `checkpoint` must be a live `ICheckpointData`.
104    pub fn checkpoint_disable(checkpoint: ICheckpointData) = [0, SLOT_DISABLE];
105
106    /// `bool ICheckpointDataBase::isEnabled()`.
107    ///
108    /// # Safety
109    /// `checkpoint` must be a live `ICheckpointData`.
110    #[must_use]
111    pub fn checkpoint_is_enabled(
112        checkpoint: ICheckpointData,
113    ) -> bool = [0, SLOT_IS_ENABLED] or false;
114}