1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
use rand::rngs::ThreadRng;
use std::{
    collections::HashMap,
    fmt,
    fmt::{Debug, Display},
    fs::File,
    io,
    io::prelude::*,
    process,
};

const MAX_NUMBER_OF_BLOCKS: i32 = 12;
const MIN_NUMBER_OF_BLOCKS: i32 = 2;
const NUMBER_OF_LINES_TO_READ: i32 = 2;

#[derive(Debug)]
pub struct SadariEnvironment {
    pub number_of_blocks: u8,
    pub number_of_max_bridges: u8,
    pub y_coordinate: u16,
    rng: ThreadRng,
    pub name_vec: Vec<String>,
    pub result_vec: Vec<String>,
    pub tick_rate: u64,
}

impl SadariEnvironment {
    fn default() -> SadariEnvironment {
        SadariEnvironment {
            number_of_blocks: 0,
            number_of_max_bridges: 6,
            y_coordinate: 10,
            rng: rand::thread_rng(),
            name_vec: Vec::new(),
            result_vec: Vec::new(),
            tick_rate: 250,
        }
    }

    fn number_of_blocks(mut self, number_of_blocks: u8) -> Self {
        self.number_of_blocks = number_of_blocks;

        self
    }

    fn name_vec(mut self, name_vec: Vec<String>) -> Self {
        self.name_vec = name_vec;

        self
    }

    fn result_vec(mut self, result_vec: Vec<String>) -> Self {
        self.result_vec = result_vec;

        self
    }
}

impl Display for SadariEnvironment {
    fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
        write!(
            f,
            "
        sadari env, block : {}, \
        max_bridges : {}, \
        y_coordinate : {}, \
        \nname_vec : {:?}, \
        \nresult_vec : {:?}",
            self.number_of_blocks,
            self.number_of_max_bridges,
            self.y_coordinate,
            self.name_vec,
            self.result_vec
        )
    }
}

mod interaction {
    use super::{SadariEnvironment, MAX_NUMBER_OF_BLOCKS, MIN_NUMBER_OF_BLOCKS};
    use std::io;
    use std::io::prelude::*;

    pub enum State {
        Idle,
        NameInput,
        ResultInput,
        BeforeDone,
        Done,
        Quit,
    }

    impl State {
        fn next_state(self) -> State {
            match self {
                State::Idle => State::NameInput,
                State::NameInput => State::ResultInput,
                State::ResultInput => State::BeforeDone,
                State::BeforeDone => State::Done,
                _ => self,
            }
        }

        fn previous_state(self) -> State {
            match self {
                State::NameInput => State::Idle,
                State::ResultInput => State::NameInput,
                State::BeforeDone => State::ResultInput,
                _ => self,
            }
        }
    }

    pub fn help_guide() {
        let text = r#"
        There are TWO modes to run sadari application.
        1. Using file path as input
        2. Interacting with user by asking sevearl Questions.

        1 -> For file as input mode example : cargo run ./text.txt
        2 -> For interaction mode example : cargo run

        Enjoy!
        "#;

        println!("{}", text);
    }

    fn idle_guide() {
        println!("\tType list of names separated by comma! ex) name1, name2, name3 ...\n");
        println!("\tQ,q) Quit\n");
        print!("type: ");

        io::stdout().flush().unwrap();
    }

    fn name_input_guide(v: &Vec<String>) {
        println!("\tIs that right? \n\tnames: {:?}, len: {}\n", v, v.len());
        println!("\tY, y) yes");
        println!("\tN, n) no");
        println!("\tQ,q) Quit\n");
        print!("type: ");
        io::stdout().flush().unwrap();
    }

    fn result_input_guide() {
        println!("\tType list of results separated by comma! ex) result1, result2, result3 ...");
        println!("\tR, r) If you want auto generated results");
        println!("\tQ,q) Quit\n");
        print!("type: ");
        io::stdout().flush().unwrap();
    }

    fn before_done_guide(sadari_env: &SadariEnvironment) {
        println!(
            "\tIs that right? \n\tname: {:?}, len: {}",
            sadari_env.name_vec,
            sadari_env.name_vec.len()
        );
        println!(
            "\tresult: {:?}, len: {}\n",
            sadari_env.result_vec,
            sadari_env.result_vec.len()
        );
        println!("\tY, y) yes");
        println!("\tN, n) no");
        println!("\tQ,q) Quit\n");
        print!("type: ");
        io::stdout().flush().unwrap();
    }

    pub fn handle_state_guide(state: &State, sadari_env: &SadariEnvironment) {
        match state {
            State::Idle => idle_guide(),
            State::NameInput => name_input_guide(&sadari_env.name_vec),
            State::ResultInput => result_input_guide(),
            State::BeforeDone => before_done_guide(&sadari_env),
            _ => {}
        };
    }

    pub fn handle_user_input(
        action: String,
        state: State,
        sadari_env: SadariEnvironment,
    ) -> (SadariEnvironment, State) {
        let action = action.trim();

        let mut next_sadari_env = sadari_env;

        match action {
            "Q" | "q" => (next_sadari_env, State::Quit),
            "Y" | "y" => {
                let (is_valid, message) = validate_input(&state, &next_sadari_env);

                match message {
                    Some(m) => println!("{}", m),
                    None => {}
                };

                let next_state = match state {
                    State::NameInput => {
                        if is_valid {
                            state.next_state()
                        } else {
                            state
                        }
                    }
                    State::BeforeDone => {
                        if is_valid {
                            state.next_state()
                        } else {
                            state.previous_state()
                        }
                    }
                    _ => state,
                };

                (next_sadari_env, next_state)
            }
            "N" | "n" => {
                let next_state = match state {
                    State::NameInput => {
                        next_sadari_env = next_sadari_env.name_vec(Vec::new()).number_of_blocks(0);

                        state.previous_state()
                    }
                    State::BeforeDone => {
                        next_sadari_env = next_sadari_env.result_vec(Vec::new());

                        state.previous_state()
                    }
                    _ => state,
                };

                (next_sadari_env, next_state)
            }
            "R" | "r" => {
                let next_state = match state {
                    State::ResultInput => {
                        let vec: Vec<String> = (0..next_sadari_env.number_of_blocks as u8)
                            .into_iter()
                            .map(|x| x.to_string())
                            .collect();

                        next_sadari_env = next_sadari_env.result_vec(vec);

                        state.next_state()
                    }
                    _ => state,
                };

                (next_sadari_env, next_state)
            }
            _ => {
                let vec: Vec<String> = action
                    .split(",")
                    .map(move |x| String::from(x.trim()))
                    .collect();

                let next_state = match state {
                    State::Idle => {
                        next_sadari_env = next_sadari_env
                            .number_of_blocks(vec.len() as u8)
                            .name_vec(vec);

                        state.next_state()
                    }
                    State::ResultInput => {
                        next_sadari_env = next_sadari_env.result_vec(vec);

                        let (is_valid, message) = validate_input(&state, &next_sadari_env);

                        match message {
                            Some(m) => println!("{}", m),
                            None => {}
                        };

                        if is_valid {
                            state.next_state()
                        } else {
                            next_sadari_env = next_sadari_env.result_vec(Vec::new());

                            state
                        }
                    }
                    _ => state,
                };

                (next_sadari_env, next_state)
            }
        }
    }

    fn validate_input(state: &State, sadari_env: &SadariEnvironment) -> (bool, Option<String>) {
        match state {
            State::NameInput => {
                let len = sadari_env.name_vec.len();

                if len >= MIN_NUMBER_OF_BLOCKS as usize && len <= MAX_NUMBER_OF_BLOCKS as usize {
                    (true, None)
                } else {
                    (
                        false,
                        Some(format!(
                            "\n\tInput length should be {} <= input_length <= {}\n",
                            MIN_NUMBER_OF_BLOCKS, MAX_NUMBER_OF_BLOCKS
                        )),
                    )
                }
            }
            State::BeforeDone | State::ResultInput => {
                let name_vec_len = sadari_env.name_vec.len();
                let result_vec_len = sadari_env.result_vec.len();

                if name_vec_len != result_vec_len {
                    return (
                        false,
                        Some(format!(
                            "\n\tLengths are different! name: {}, result: {}\n",
                            name_vec_len, result_vec_len
                        )),
                    );
                }

                if result_vec_len >= MIN_NUMBER_OF_BLOCKS as usize
                    && result_vec_len <= MAX_NUMBER_OF_BLOCKS as usize
                {
                    (true, None)
                } else {
                    (
                        false,
                        Some(format!(
                            "\n\tInput length should be {} <= input_length <= {}\n",
                            MIN_NUMBER_OF_BLOCKS, MAX_NUMBER_OF_BLOCKS
                        )),
                    )
                }
            }
            _ => (false, None),
        }
    }
}

fn read_args_from_stdin() -> SadariEnvironment {
    let mut sadari_env = SadariEnvironment::default();
    let mut state = interaction::State::Idle;

    loop {
        interaction::handle_state_guide(&state, &sadari_env);

        let mut action = String::new();
        io::stdin().read_line(&mut action).expect("read error");

        // println!("\naction is {}\n", action);

        let (next_sadari_env, next_state) =
            interaction::handle_user_input(action, state, sadari_env);
        state = next_state;
        sadari_env = next_sadari_env;

        match state {
            interaction::State::Quit => {
                process::exit(0);
            }
            interaction::State::Done => {
                break;
            }
            _ => {}
        }
    }

    sadari_env
}

fn get_input_from_file(filename: &String) -> Result<Vec<Vec<String>>, io::Error> {
    let file = File::open(filename)?;
    let reader = std::io::BufReader::new(&file);

    let mut vec: Vec<Vec<String>> = Vec::new();
    let mut line_iter = reader.lines();

    (0..NUMBER_OF_LINES_TO_READ).into_iter().for_each(|_| {
        let line = line_iter.next();

        match line {
            Some(l) => {
                let s: String = l.unwrap();
                let v: Vec<String> = s.split(",").map(move |x| String::from(x.trim())).collect();
                vec.push(v);
            }
            None => {}
        };
    });

    Ok(vec)
}

fn read_args_from_file(args: Vec<String>) -> SadariEnvironment {
    let filename = &args[1];
    let vec_read_file = get_input_from_file(filename).unwrap_or_else(|err| {
        panic!("\n\tget_input_from_file error : {}", err);
    });

    if vec_read_file.len() < 1 {
        panic!("\n\ttest input file has few lines, provide 2 lines!");
    }

    let name_vec: &Vec<String> = vec_read_file
        .get(0)
        .ok_or_else(|| "no input for names")
        .unwrap_or_else(|err| {
            panic!("\n\tname_vec, test error : {}", err);
        });

    let number_of_bloks = name_vec.len();
    if number_of_bloks > MAX_NUMBER_OF_BLOCKS as usize {
        panic!(
            "\n\tname_vec length is larger than limit, length: {}, limit {}",
            number_of_bloks, MAX_NUMBER_OF_BLOCKS
        );
    }
    if number_of_bloks < MIN_NUMBER_OF_BLOCKS as usize {
        panic!(
            "\n\tname_vec length is smaller than limit, length: {}, limit {}",
            number_of_bloks, MIN_NUMBER_OF_BLOCKS
        );
    }

    let name_vec = name_vec.clone();
    let result_vec: Vec<String> = if vec_read_file.len() == 1 {
        eprintln!("because i got one line, result will be automatically set as number, 0..n");
        let vec: Vec<String> = (0..number_of_bloks as u8)
            .into_iter()
            .map(|x| x.to_string())
            .collect();

        vec
    } else {
        vec_read_file.get(1).unwrap().clone()
    };

    if name_vec.len() != result_vec.len() {
        panic!(
            "\n\tname and result length are different name: {}, result: {}",
            name_vec.len(),
            result_vec.len()
        );
    }

    SadariEnvironment::default()
        .number_of_blocks(number_of_bloks as u8)
        .name_vec(name_vec)
        .result_vec(result_vec)
}

pub fn read_args<T>(args: T) -> SadariEnvironment
where
    T: Iterator<Item = String>,
{
    let args: Vec<String> = args.collect();

    if args.len() >= 2 && ["help", "--help"].contains(&args[1].as_str()) {
        interaction::help_guide();
        process::exit(0);
    }

    if args.len() < 2 {
        read_args_from_stdin()
    } else {
        read_args_from_file(args)
    }
}

fn _print_hashmap<K, V>(name: String, hashmap: &HashMap<K, V>)
where
    K: Debug + Display,
    V: Debug,
{
    eprintln!("\n{} --------------", &name);
    for (key, value) in hashmap {
        eprintln!("key : {}, value : {:?}", key, value);
    }
    eprintln!("{} --------------\n", &name);
}