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use crate::prelude::*;
use macroquad::prelude::draw_texture_ex;
#[derive(Debug, Copy, Clone)]
pub struct Texture {
texture: Texture2D,
height_map: Option<Texture2D>,
normal_map: Option<Texture2D>,
}
impl Texture {
pub fn new(
texture: Texture2D,
height_map: Option<Texture2D>,
normal_map: Option<Texture2D>,
) -> Self {
Texture {
texture,
height_map,
normal_map,
}
}
pub fn has_height_map(&self) -> bool {
self.height_map.is_some()
}
pub fn has_normal_map(&self) -> bool {
self.normal_map.is_some()
}
pub fn get(&self) -> Texture2D {
self.texture
}
pub fn get_height_map(&self) -> Option<Texture2D> {
self.normal_map
}
pub fn get_normal_map(&self) -> Option<Texture2D> {
self.normal_map
}
pub fn draw(&self, position: Vec2, color: Option<Color>, params: DrawTextureParams) {
draw_texture_ex(
self.texture,
position.x,
position.y,
color.unwrap_or(color::WHITE),
params,
)
}
}
pub fn draw_texture(
texture: &Texture,
position: Vec2,
color: Option<Color>,
params: DrawTextureParams,
) {
texture.draw(position, color, params)
}