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use crate::prelude::*;
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct Sprite {
#[serde(default, with = "json::def_vec2")]
pub offset: Vec2,
#[serde(default)]
pub rotation: f32,
#[serde(default)]
pub flip_x: bool,
#[serde(default)]
pub flip_y: bool,
#[serde(with = "json::def_uvec2")]
pub tile_size: UVec2,
pub texture_id: String,
#[serde(default, skip_serializing_if = "Option::is_none")]
pub normal_map_id: Option<String>,
#[serde(with = "json::def_uvec2")]
pub texture_coords: UVec2,
}
impl Sprite {
pub fn draw(&self, position: Vec2, rotation: f32) {
let resources = storage::get::<Resources>();
let texture = resources.textures.get(&self.texture_id).unwrap();
draw_texture(
texture,
position + self.offset,
None,
DrawTextureParams {
source: Some(Rect::new(
(self.texture_coords.x * self.tile_size.x) as f32,
(self.texture_coords.y * self.tile_size.y) as f32,
self.tile_size.x as f32,
self.tile_size.y as f32,
)),
dest_size: Some(vec2(self.tile_size.x as f32, self.tile_size.y as f32)),
flip_x: self.flip_x,
flip_y: self.flip_y,
rotation: self.rotation + rotation,
..Default::default()
},
);
}
}
impl Default for Sprite {
fn default() -> Self {
Sprite {
offset: Vec2::ZERO,
rotation: 0.0,
texture_id: Resources::WHITE_TEXTURE_ID.to_string(),
normal_map_id: None,
tile_size: uvec2(16, 16),
texture_coords: uvec2(0, 0),
flip_x: false,
flip_y: false,
}
}
}