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use crate::prelude::*;
pub struct LightSource {
pub position: Vec2,
pub size: Vec2,
pub color: Color,
pub intensity: f32,
}
impl LightSource {
pub const DEFAULT_SIZE: Vec2 = Vec2::ZERO;
pub const DEFAULT_COLOR: Color = color::WHITE;
pub const DEFAULT_INTENSITY: f32 = 0.1;
pub fn new(
position: Vec2,
size: Vec2,
color: Color,
intensity: f32,
_ttl: Option<f32>,
) -> Self {
let intensity = intensity.clamp(0.0, 1.0);
LightSource {
position,
size,
color,
intensity,
}
}
pub fn add_node(
position: Vec2,
size: Vec2,
color: Color,
intensity: f32,
ttl: Option<f32>,
) -> Handle<Self> {
scene::add_node(Self::new(position, size, color, intensity, ttl))
}
}
impl Node for LightSource {
fn update(_node: RefMut<Self>) {}
}