1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
pub mod tiled;
use crate::prelude::*;
use crate::map::{Map, MapLayer, MapLayerKind, MapObject, MapProperty, MapTile, MapTileset};
pub use tiled::TiledMap;
#[derive(Debug, Clone, Serialize, Deserialize)]
pub(crate) struct MapDef {
#[serde(default = "MapDef::default_background_color", with = "json::ColorDef")]
pub background_color: Color,
#[serde(with = "super::def_vec2", default)]
pub world_offset: Vec2,
#[serde(with = "super::def_uvec2")]
pub grid_size: UVec2,
#[serde(with = "super::def_vec2")]
pub tile_size: Vec2,
pub layers: Vec<MapLayerDef>,
pub tilesets: Vec<MapTileset>,
#[serde(default, skip_serializing_if = "HashMap::is_empty")]
pub properties: HashMap<String, MapProperty>,
}
impl MapDef {
pub fn default_background_color() -> Color {
color::BLACK
}
}
impl From<Map> for MapDef {
fn from(map: Map) -> MapDef {
let layers = map
.draw_order
.iter()
.filter_map(|layer_id| {
if let Some(layer) = map.layers.get(layer_id) {
let (tiles, objects) = match &layer.kind {
MapLayerKind::TileLayer => {
let tiles = layer
.tiles
.iter()
.map(|opt| match opt {
Some(tile) => {
let tileset = map
.tilesets
.get(&tile.tileset_id)
.unwrap_or_else(|| {
panic!(
"Unable to find tileset with id '{}'!",
tile.tileset_id
)
});
tile.tile_id + tileset.first_tile_id
}
_ => 0,
})
.collect();
(Some(tiles), None)
}
MapLayerKind::ObjectLayer(_) => {
let objects = layer.objects.clone();
(None, Some(objects))
}
};
let layer = MapLayerDef {
id: layer.id.clone(),
kind: layer.kind.clone(),
collision: layer.collision.clone(),
objects,
tiles,
is_visible: layer.is_visible,
properties: layer.properties.clone(),
};
Some(layer)
} else {
None
}
})
.collect();
let tilesets = map
.tilesets
.into_iter()
.map(|(_, tileset)| tileset)
.collect();
MapDef {
background_color: map.background_color,
world_offset: map.world_offset,
grid_size: map.grid_size,
tile_size: map.tile_size,
layers,
tilesets,
properties: map.properties,
}
}
}
impl From<MapDef> for Map {
fn from(def: MapDef) -> Self {
let mut player_spawn_point = None;
let tilesets = HashMap::from_iter(
def.tilesets
.clone()
.into_iter()
.map(|tileset| (tileset.id.clone(), tileset)),
);
let draw_order = def.layers.iter().map(|layer| layer.id.clone()).collect();
let layers = HashMap::from_iter(def.layers.iter().map(|layer| {
let tiles = layer
.tiles
.clone()
.unwrap_or_default()
.into_iter()
.map(|tile_id| {
if tile_id == 0 {
None
} else {
let tile = match tilesets.iter().find(|(_, tileset)| {
tile_id >= tileset.first_tile_id
&& tile_id < tileset.first_tile_id + tileset.tile_cnt
}) {
Some((_, tileset)) => {
let tile_id = tile_id - tileset.first_tile_id;
let attributes = tileset
.tile_attributes
.get(&tile_id)
.cloned()
.unwrap_or_default();
let tile = MapTile {
tile_id,
tileset_id: tileset.id.clone(),
texture_id: tileset.texture_id.clone(),
texture_coords: tileset.get_texture_coords(tile_id),
attributes,
};
Some(tile)
}
_ => None,
};
assert!(
tile.is_some(),
"Unable to determine tileset from tile_id '{}'",
tile_id
);
tile
}
})
.collect();
let objects = layer.objects.clone().unwrap_or_default();
if player_spawn_point.is_none() {
if let MapLayerKind::ObjectLayer(kind) = layer.kind.clone() {
if kind == ObjectLayerKind::SpawnPoints {
for object in &objects {
if object.name == Map::PLAYER_SPAWN_POINT_NAME {
player_spawn_point = Some(object.position);
break;
}
}
}
}
}
let layer = MapLayer {
id: layer.id.clone(),
kind: layer.kind.clone(),
collision: layer.collision.clone(),
grid_size: def.grid_size,
tiles,
objects,
is_visible: layer.is_visible,
properties: layer.properties.clone(),
};
(layer.id.clone(), layer)
}));
Map {
background_color: def.background_color,
world_offset: def.world_offset,
grid_size: def.grid_size,
tile_size: def.tile_size,
layers,
tilesets,
draw_order,
properties: def.properties,
player_spawn_point,
}
}
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct MapLayerDef {
pub id: String,
#[serde(default, skip_serializing_if = "CollisionKind::is_none")]
pub collision: CollisionKind,
pub kind: MapLayerKind,
#[serde(default, skip_serializing_if = "Option::is_none")]
pub tiles: Option<Vec<u32>>,
#[serde(default, skip_serializing_if = "Option::is_none")]
pub objects: Option<Vec<MapObject>>,
#[serde(default)]
pub is_visible: bool,
#[serde(default, skip_serializing_if = "HashMap::is_empty")]
pub properties: HashMap<String, MapProperty>,
}
impl Default for MapLayerDef {
fn default() -> Self {
MapLayerDef {
id: "".to_string(),
collision: CollisionKind::None,
kind: MapLayerKind::TileLayer,
tiles: Some(Vec::new()),
objects: None,
is_visible: true,
properties: HashMap::new(),
}
}
}