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use crate::gui::*;
const GAME_MENU_OPT_RESUME: usize = 0;
const GAME_MENU_OPT_SAVE: usize = 1;
const GAME_MENU_OPT_MAIN_MENU: usize = 2;
const GAME_MENU_OPT_QUIT: usize = 3;
pub fn draw_game_menu() {
if let Some(mut game_state) = scene::find_node_by_type::<GameState>() {
if game_state.gui_state.should_draw_game_menu {
let gui_skins = storage::get::<GuiSkins>();
let params = gui_skins
.theme
.menu_params
.get("game_menu")
.cloned()
.unwrap();
let builder = MenuBuilder::new(hash!(), params);
root_ui().push_skin(&gui_skins.default);
if let MenuResult::Index(i) = builder.build(&mut *root_ui()) {
match i {
GAME_MENU_OPT_RESUME => {
game_state.gui_state.should_draw_game_menu = false;
}
GAME_MENU_OPT_SAVE => {
game_state.gui_state.should_draw_game_menu = false;
dispatch_event(Event::Save);
}
GAME_MENU_OPT_MAIN_MENU => {
dispatch_event(Event::OpenMainMenu);
}
GAME_MENU_OPT_QUIT => {
dispatch_event(Event::Quit);
}
_ => {}
}
}
root_ui().pop_skin();
}
}
}