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use crate::behavior_sets::default_humanoid::IdleMode;
use crate::prelude::*;
pub mod default_humanoid;
pub type ActorBehaviorConstructor = fn() -> Box<dyn ActorBehavior>;
pub const DEFAULT_BEHAVIOR_SET_ID: &str = "default_humanoid";
static mut DIRECTORY: Option<HashMap<String, ActorBehaviorConstructor>> = None;
fn get_directory() -> &'static mut HashMap<String, ActorBehaviorConstructor> {
unsafe {
if DIRECTORY.is_none() {
DIRECTORY = Some(HashMap::new());
DIRECTORY
.as_mut()
.unwrap()
.insert(DEFAULT_BEHAVIOR_SET_ID.to_string(), || {
Box::new(IdleMode::new())
});
}
DIRECTORY.as_mut().unwrap()
}
}
pub fn try_get_behavior_set(id: &str) -> Option<ActorBehaviorConstructor> {
let dir = get_directory();
dir.get(id).cloned()
}
pub fn get_behavior_set(id: &str) -> ActorBehaviorConstructor {
try_get_behavior_set(id).unwrap()
}
pub fn get_default_behavior_set() -> ActorBehaviorConstructor {
get_behavior_set(DEFAULT_BEHAVIOR_SET_ID)
}
pub fn register_behavior_set(id: &str, constructor: ActorBehaviorConstructor) {
let dir = get_directory();
dir.insert(id.to_string(), constructor);
}