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use crate::prelude::*;
use macroquad::audio::{self, PlaySoundParams};
#[derive(Debug, Copy, Clone, PartialEq, Eq)]
pub enum VolumeCategory {
SoundEffect,
Music,
}
#[derive(Copy, Clone)]
pub struct Sound {
sound: audio::Sound,
pub category: VolumeCategory,
}
impl Sound {
pub fn play(&self, should_loop: bool) {
let params = PlaySoundParams {
looped: should_loop,
volume: get_volume(self.category),
};
audio::play_sound(self.sound, params);
}
}
pub fn get_volume(category: VolumeCategory) -> f32 {
let config = storage::get::<Config>();
let master_volume = config.master_volume as f32 / 100.0;
match category {
VolumeCategory::SoundEffect => (config.sound_effects_volume as f32 / 100.0) * master_volume,
VolumeCategory::Music => (config.music_volume as f32 / 100.0) * master_volume,
}
}
pub async fn load_sound_from_bytes(category: VolumeCategory, bytes: &[u8]) -> Result<Sound> {
let sound = audio::load_sound_from_bytes(bytes).await?;
let res = Sound { sound, category };
Ok(res)
}
pub async fn load_sound<P: AsRef<Path>>(category: VolumeCategory, path: P) -> Result<Sound> {
let path = path.as_ref();
let bytes = load_file(path).await?;
load_sound_from_bytes(category, &bytes).await
}
pub fn play_sound(sound: Sound, should_loop: bool) {
sound.play(should_loop);
}