Struct rust_rpg_toolkit::json::TiledLayer [−][src]
pub struct TiledLayer {
pub name: String,
pub visible: bool,
pub layer_type: String,
pub data: Vec<u32>,
pub objects: Vec<TiledObject>,
pub properties: Option<Vec<TiledProperty>>,
}
Fields
name: String
visible: bool
layer_type: String
data: Vec<u32>
objects: Vec<TiledObject>
properties: Option<Vec<TiledProperty>>
Trait Implementations
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations
impl RefUnwindSafe for TiledLayer
impl Send for TiledLayer
impl Sync for TiledLayer
impl Unpin for TiledLayer
impl UnwindSafe for TiledLayer
Blanket Implementations
Mutably borrows from an owned value. Read more