pub type Camera = Camera3D;
Expand description
Camera type fallback, defaults to Camera3D
Aliased Type§
struct Camera {
pub position: Vector3<f32>,
pub target: Vector3<f32>,
pub up: Vector3<f32>,
pub fovy: f32,
pub projection: CameraProjection,
}
Fields§
§position: Vector3<f32>
Camera position
target: Vector3<f32>
Camera target it looks-at
up: Vector3<f32>
Camera up vector (rotation over its axis)
fovy: f32
Camera field-of-view aperture in Y (degrees) in perspective, used as near plane width in orthographic
projection: CameraProjection
Camera projection: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC