pub type Texture2D = Texture;
Expand description
Texture2D, same as Texture
Aliased Type§
#[repr(C)]pub struct Texture2D {
pub id: u32,
pub width: i32,
pub height: i32,
pub mipmaps: i32,
pub format: i32,
}
Fields§
§id: u32
OpenGL texture id
width: i32
Texture base width
height: i32
Texture base height
mipmaps: i32
Mipmap levels, 1 by default
format: i32
Data format (PixelFormat type)