Type Alias rust_raylib::texture::Texture2D
source · pub type Texture2D = Texture;Expand description
Texture2D, same as Texture
Aliased Type§
struct Texture2D { /* private fields */ }Implementations§
source§impl Texture
impl Texture
sourcepub fn format(&self) -> PixelFormat
pub fn format(&self) -> PixelFormat
Data format
sourcepub fn from_file(file_name: &str) -> Option<Self>
pub fn from_file(file_name: &str) -> Option<Self>
Load texture from file into GPU memory (VRAM)
sourcepub fn from_image(image: &Image) -> Option<Self>
pub fn from_image(image: &Image) -> Option<Self>
Load texture from image data
sourcepub fn from_cubemap(
image: &Image,
layout: CubemapLayout
) -> Option<TextureCubemap>
pub fn from_cubemap( image: &Image, layout: CubemapLayout ) -> Option<TextureCubemap>
Load cubemap from image, multiple image cubemap layouts supported
sourcepub fn update(&mut self, pixels: &[u8]) -> bool
pub fn update(&mut self, pixels: &[u8]) -> bool
Update GPU texture with new data
Returns true on success, false if pixels has wrong size (use get_pixel_data_size())
sourcepub fn update_rect(&mut self, rect: Rectangle, pixels: &[u8]) -> bool
pub fn update_rect(&mut self, rect: Rectangle, pixels: &[u8]) -> bool
Update GPU texture rectangle with new data
Returns true on success, false if pixels has wrong size or rect goes out of bounds
sourcepub fn get_pixel_data_size(&self) -> usize
pub fn get_pixel_data_size(&self) -> usize
Get pixel data size in bytes for this texture
sourcepub fn generate_mipmaps(&mut self)
pub fn generate_mipmaps(&mut self)
Generate GPU mipmaps for a texture
sourcepub fn set_filter(&mut self, filter: TextureFilter)
pub fn set_filter(&mut self, filter: TextureFilter)
Set texture scaling filter mode
sourcepub fn set_wrap(&mut self, wrap: TextureWrap)
pub fn set_wrap(&mut self, wrap: TextureWrap)
Set texture wrapping mode
sourcepub fn as_raw(&self) -> &Texture
pub fn as_raw(&self) -> &Texture
Get the ‘raw’ ffi type Take caution when cloning so it doesn’t outlive the original
sourcepub fn as_raw_mut(&mut self) -> &mut Texture
pub fn as_raw_mut(&mut self) -> &mut Texture
Get the ‘raw’ ffi type Take caution when cloning so it doesn’t outlive the original