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use gl::types::GLuint;
use opengl_graphics::{Texture, TextureSettings};
use crate::core::point::Size;
pub struct DrawingTexture {
texture_buffer: Vec<u8>,
pub texture: Texture,
pub fbo: GLuint,
}
impl DrawingTexture {
pub fn new() -> Self {
Self {
texture_buffer: vec![0u8; 1],
texture: Texture::empty(&TextureSettings::new()).unwrap(),
fbo: 0,
}
}
pub fn resize(&mut self, size: Size) {
self.texture_buffer = vec![0u8; size.w as usize * size.h as usize];
self.texture = Texture::from_memory_alpha(
&self.texture_buffer,
size.w as u32,
size.h as u32,
&TextureSettings::new(),
)
.unwrap();
unsafe {
let mut fbos: [GLuint; 1] = [0];
gl::GenFramebuffers(1, fbos.as_mut_ptr());
self.fbo = fbos[0];
gl::BindFramebuffer(gl::FRAMEBUFFER, self.fbo);
gl::FramebufferTexture2D(
gl::FRAMEBUFFER,
gl::COLOR_ATTACHMENT0,
gl::TEXTURE_2D,
self.texture.get_id(),
0,
);
}
}
pub fn switch_to_texture(&mut self) {
unsafe {
gl::BindFramebuffer(gl::FRAMEBUFFER, self.fbo);
}
}
pub fn switch_to_fb(&mut self, fbo: GLuint) {
unsafe {
gl::BindFramebuffer(gl::FRAMEBUFFER, fbo);
}
}
}