push_button/
push_button.rs

1extern crate pushrod;
2extern crate sdl2;
3
4use pushrod::render::engine::Engine;
5use pushrod::render::widget::Widget;
6use pushrod::render::widget_config::{CONFIG_BORDER_WIDTH, CONFIG_COLOR_BORDER};
7use pushrod::render::{make_points, make_size};
8use pushrod::widgets::push_button_widget::PushButtonWidget;
9use sdl2::pixels::Color;
10
11/*
12 * This demo just tests the rendering functionality of the `BaseWidget`.  It only tests the
13 * render portion of the library, nothing else.
14 */
15
16pub fn main() {
17    let sdl_context = sdl2::init().unwrap();
18    let video_subsystem = sdl_context.video().unwrap();
19    let window = video_subsystem
20        .window("pushrod-render push button demo", 400, 100)
21        .position_centered()
22        .opengl()
23        .build()
24        .unwrap();
25    let mut engine = Engine::new(400, 100, 30);
26    let mut button1 = PushButtonWidget::new(
27        make_points(20, 20),
28        make_size(360, 60),
29        String::from("Click me!"),
30        40,
31    );
32
33    button1.set_color(CONFIG_COLOR_BORDER, Color::RGB(0, 0, 0));
34    button1.set_numeric(CONFIG_BORDER_WIDTH, 2);
35    button1.on_click(|_x, _widgets, _layouts| {
36        eprintln!("Click me clicked!");
37    });
38
39    engine.add_widget(Box::new(button1), String::from("button1"));
40
41    engine.run(sdl_context, window);
42}