1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184
// Widget Base Definition // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. use piston_window::*; use crate::core::callbacks::*; use crate::core::point::{Point, Size}; use crate::widget::config::*; /// Implementable trait that is used by every `Widget`. These are the public methods, /// and a function _may_ override them. /// /// You _must_ implement the following methods: /// /// - config /// - callbacks /// /// You _should_ override `draw`, but you are not required to. (If you don't, however, your /// widget won't really do much.) /// /// If you want a blank base widget, refer to the `CanvasWidget`, which will create a /// base widget that paints the contents of its bounds with whatever color has been /// specified with `set_color`. pub trait Widget { /// Retrieves the configuration HashMap that stores the configuration list of settings /// for this widget. /// /// To implement this, the following code could be used in your object's structure: /// /// IN PROGRESS /// /// And in the overridden function for get_config in your implementation, use: /// /// IN PROGRESS /// /// This uses a `RefCell`, since configurations require a mutable reference to the HashMap /// that stores the configs. fn config(&mut self) -> &mut Configurable; /// Indicates that a widget needs to be redrawn/refreshed. fn invalidate(&mut self) { if !self.is_invalidated() { self.set_config(CONFIG_INVALIDATE, Config::Toggle(true)); } } /// Clears the invalidation flag. fn clear_invalidate(&mut self) { self.config().remove(CONFIG_INVALIDATE); } /// Checks to see whether or not the widget needs to be redrawn/refreshed. fn is_invalidated(&mut self) -> bool { self.config().contains(CONFIG_INVALIDATE) } fn set_config(&mut self, config: u8, config_value: Config) { self.config().set(config, config_value.clone()); self.invalidate(); } fn get_config(&mut self, config: u8) -> Option<&Config> { self.config().get(config) } // Property setters fn set_point(&mut self, config: u8, x: i32, y: i32) { self.set_config(config, Config::Point(Point { x, y })); } fn set_size(&mut self, config: u8, w: i32, h: i32) { self.set_config(config, Config::Size(Size { w, h })); } fn set_color(&mut self, config: u8, color: types::Color) { self.set_config(config, Config::Color(color)); } fn set_numeric(&mut self, config: u8, value: u64) { self.set_config(config, Config::Numeric(value)); } fn set_text(&mut self, config: u8, text: String) { self.set_config(config, Config::Text(text.clone())); } fn set_toggle(&mut self, config: u8, flag: bool) { self.set_config(config, Config::Toggle(flag)); } /// Handles an event that was sent by the event loop. It is up to the `Widget` to handle the /// event, or to ignore it. If this function is _not_ overridden, the event will be ignored, /// and no event will be returned as a result. This function _returns_ an `Option<CallbackEvent>`, /// which can be injected into the run loop. This can be things for `Widget` interaction that /// may generate an event that the application needs to respond to, like a button click, or /// a drag start/end event. fn handle_event(&mut self, _injected: bool, _event: CallbackEvent) -> Option<CallbackEvent> { None } /// Injects an event into the run loop, but only if `injects_events` returns `true`. fn inject_event(&mut self, _widget_id: i32) -> Option<CallbackEvent> { None } /// When set to true, this will check only the `Widget` that is set to inject events at the /// time the run loop starts. This cannot be toggled on/off by the `Widget`, as the run loop /// checks for `Widget` objects that inject events before the loop starts. This is to use /// less overhead during the run loop. fn injects_events(&mut self) -> bool { false } // Draw routines /// Draws the contents of the widget, provided a `piston2d` `Context` and `G2d` object. /// /// It is **highly recommended** that you call `clear_invalidate()` after the draw completes, /// otherwise, this will continue to be redrawn continuously (unless this is the desired /// behavior.) fn draw(&mut self, c: Context, g: &mut G2d, clip: &DrawState) { let size: crate::core::point::Size = self.config().get_size(CONFIG_BODY_SIZE); Rectangle::new(self.config().get_color(CONFIG_MAIN_COLOR)).draw( [0.0 as f64, 0.0 as f64, size.w as f64, size.h as f64], clip, c.transform, g, ); self.clear_invalidate(); } /// Sets an alternate context with a drawing offset and size scale, then calls the underlying draw /// routine. If this is _not_ the desired effect, this routine can be overridden, but this /// will handle the offset drawing for 90% of the `Widget` draw routines. fn draw_with_offset(&mut self, c: Context, g: &mut G2d, clip: &DrawState, point_offset: Point) { self.draw( c.trans(point_offset.x as f64, point_offset.y as f64), g, clip, ); } } /// This is the `CanvasWidget`, which contains a top-level widget for display. It does /// not contain any special logic other than being a base for a display layer. /// /// Example usage: /// IN PROGRESS pub struct CanvasWidget { config: Configurable, } /// Implementation of the constructor for the `CanvasWidget`. Creates a new base widget /// that can be positioned anywhere on the screen. impl CanvasWidget { pub fn new() -> Self { Self { config: Configurable::new(), } } } /// Implementation of the `CanvasWidget` object with the `Widget` traits implemented. /// This function only implements `config` and `callbacks`, which are used as a base for /// all `Widget`s. impl Widget for CanvasWidget { fn config(&mut self) -> &mut Configurable { &mut self.config } }