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// Window Container // Contains a PistonWindow and a list of widgets // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. use crate::core::point::*; use crate::widget::widget::*; use piston_window::*; // Stores the parent-child relationship. Both are IDs. If the ID is 0, it indicates the base // object. Children with an ID of 0 indicates no child objects. struct ParentChildRelationship { parent: i32, child: i32, } /// This is a container object, used for storing the `Widget` trait object, and the parent-child /// relationship for the added `Widget`. Only the `widget` is public. pub struct WidgetContainer { /// The `Widget` trait object being stored. pub widget: Box<dyn Widget>, /// The parent-child relationship, used for determining drawing order. pcr: ParentChildRelationship, } /// This structure contains a window and its corresponding onscreen widgets. These objects /// are stored in the Pushrod main loop. pub struct PushrodWindow { /// A `piston_window::PistonWindow` object. pub window: PistonWindow, /// A vector list of Boxed `PushrodWidget` trait objects. pub widgets: Vec<WidgetContainer>, } /// Implementation for a new `PushrodWindow`. When a new `PushrodWindow` is added to the /// managed window stack in the Pushrod main loop, this object is created to store its /// components. impl PushrodWindow { /// Constructor, takes a managed `PistonWindow` from the `piston_window` crate. Adds a top-level /// widget to the list that is a white container widget. This is the base for all other widgets /// tht will be added to the window. pub fn new(window: PistonWindow) -> Self { let mut widgets_list: Vec<WidgetContainer> = Vec::new(); let mut base_widget = BaseWidget::new(); base_widget.set_size(crate::core::point::Size { w: 800, h: 600 }); widgets_list.push(WidgetContainer { widget: Box::new(base_widget), pcr: ParentChildRelationship { parent: 0, child: 0, } }); Self { window, widgets: widgets_list, } } /// Adds a UI `Widget` to this window. `Widget` objects that are added using this method will /// be part of the base widget (`id = 0`), and will be force-redrawn when the parent is /// invalidated. /// /// After adding a widget, the ID of the widget is returned. pub fn add_widget(&mut self, widget: Box<dyn Widget>) -> i32 { let widget_size = self.widgets.len() as i32; self.widgets.push(WidgetContainer { widget, pcr: ParentChildRelationship { parent: 0, child: 0, } }); widget_size } /// Adds a UI `Widget` to the parent of a window, specified by the `parent_id`. The `parent_id` /// must be an object that already exists in the stack. /// /// After adding a widget, the ID of the widget is returned. pub fn add_widget_to_parent(&mut self, widget: Box<dyn Widget>, parent_id: i32) -> i32 { // TODO Validate parent_id let widget_size = self.widgets.len() as i32; self.widgets.push(WidgetContainer { widget, pcr: ParentChildRelationship { parent: parent_id, child: 0, } }); widget_size } /// Retrieves the parent of the widget requested. Parent of 0 or -1 will always return 0. pub fn get_parent_of(&mut self, widget_id: i32) -> i32 { if widget_id <= 0 { 0 } else { self.widgets[widget_id as usize].pcr.parent } } // TODO Need to fix to walk children instead of one by one. Walking children will be far more accurate. /// Retrieves a `PushrodWidget` ID for a specified `Point`. If no ID could be found, /// defaults to a -1. pub fn get_widget_id_for_point(&mut self, point: Point) -> i32 { let mut found_id: i32 = -1; for (pos, obj) in self.widgets.iter_mut().enumerate() { let widget_point = &obj.widget.get_origin(); let widget_size: crate::core::point::Size = obj.widget.get_size(); if point.x >= widget_point.x && point.x <= widget_point.x + widget_size.w && point.y >= widget_point.y && point.y <= widget_point.y + widget_size.h { found_id = pos as i32; } } found_id } /// Callback to `mouse_entered` for a `Widget` by ID. pub fn mouse_entered_for_id(&mut self, id: i32) { &self.widgets[id as usize].widget.mouse_entered(id); } /// Callback to `mouse_exited` for a `Widget` by ID. pub fn mouse_exited_for_id(&mut self, id: i32) { &self.widgets[id as usize].widget.mouse_exited(id); } /// Callback to `mouse_scrolled` for a `Widget` by ID, with the mouse scroll `Point`. pub fn mouse_scrolled_for_id(&mut self, id: i32, point: Point) { &self.widgets[id as usize].widget.mouse_scrolled(id, point); } /// Retrieves a reference to the `Box`ed `Widget` object by its ID. pub fn get_widget_for_id(&mut self, id: i32) -> &Box<dyn Widget> { &self.widgets[id as usize].widget } }